Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/Playables/PlayableBinding.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

46 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine.Playables
{
// Token: 0x02000291 RID: 657
[Token(Token = "0x2000291")]
public struct PlayableBinding
{
// Token: 0x0400085E RID: 2142
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400085E")]
private string m_StreamName;
// Token: 0x0400085F RID: 2143
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400085F")]
private Object m_SourceObject;
// Token: 0x04000860 RID: 2144
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000860")]
private Type m_SourceBindingType;
// Token: 0x04000861 RID: 2145
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000861")]
private PlayableBinding.CreateOutputMethod m_CreateOutputMethod;
// Token: 0x04000862 RID: 2146
[Token(Token = "0x4000862")]
public static readonly PlayableBinding[] None;
// Token: 0x04000863 RID: 2147
[Token(Token = "0x4000863")]
public static readonly double DefaultDuration;
// Token: 0x02000292 RID: 658
// (Invoke) Token: 0x06001072 RID: 4210
[Token(Token = "0x2000292")]
[VisibleToOtherModules]
internal delegate PlayableOutput CreateOutputMethod(PlayableGraph graph, string name);
}
}