Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/RenderTextureFormat.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

96 lines
2.2 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x020000A4 RID: 164
[Token(Token = "0x20000A4")]
public enum RenderTextureFormat
{
// Token: 0x04000203 RID: 515
[Token(Token = "0x4000203")]
ARGB32,
// Token: 0x04000204 RID: 516
[Token(Token = "0x4000204")]
Depth,
// Token: 0x04000205 RID: 517
[Token(Token = "0x4000205")]
ARGBHalf,
// Token: 0x04000206 RID: 518
[Token(Token = "0x4000206")]
Shadowmap,
// Token: 0x04000207 RID: 519
[Token(Token = "0x4000207")]
RGB565,
// Token: 0x04000208 RID: 520
[Token(Token = "0x4000208")]
ARGB4444,
// Token: 0x04000209 RID: 521
[Token(Token = "0x4000209")]
ARGB1555,
// Token: 0x0400020A RID: 522
[Token(Token = "0x400020A")]
Default,
// Token: 0x0400020B RID: 523
[Token(Token = "0x400020B")]
ARGB2101010,
// Token: 0x0400020C RID: 524
[Token(Token = "0x400020C")]
DefaultHDR,
// Token: 0x0400020D RID: 525
[Token(Token = "0x400020D")]
ARGB64,
// Token: 0x0400020E RID: 526
[Token(Token = "0x400020E")]
ARGBFloat,
// Token: 0x0400020F RID: 527
[Token(Token = "0x400020F")]
RGFloat,
// Token: 0x04000210 RID: 528
[Token(Token = "0x4000210")]
RGHalf,
// Token: 0x04000211 RID: 529
[Token(Token = "0x4000211")]
RFloat,
// Token: 0x04000212 RID: 530
[Token(Token = "0x4000212")]
RHalf,
// Token: 0x04000213 RID: 531
[Token(Token = "0x4000213")]
R8,
// Token: 0x04000214 RID: 532
[Token(Token = "0x4000214")]
ARGBInt,
// Token: 0x04000215 RID: 533
[Token(Token = "0x4000215")]
RGInt,
// Token: 0x04000216 RID: 534
[Token(Token = "0x4000216")]
RInt,
// Token: 0x04000217 RID: 535
[Token(Token = "0x4000217")]
BGRA32,
// Token: 0x04000218 RID: 536
[Token(Token = "0x4000218")]
RGB111110Float = 22,
// Token: 0x04000219 RID: 537
[Token(Token = "0x4000219")]
RG32,
// Token: 0x0400021A RID: 538
[Token(Token = "0x400021A")]
RGBAUShort,
// Token: 0x0400021B RID: 539
[Token(Token = "0x400021B")]
RG16,
// Token: 0x0400021C RID: 540
[Token(Token = "0x400021C")]
BGRA10101010_XR,
// Token: 0x0400021D RID: 541
[Token(Token = "0x400021D")]
BGR101010_XR,
// Token: 0x0400021E RID: 542
[Token(Token = "0x400021E")]
R16
}
}