Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/Rendering/BlendOp.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

120 lines
2.9 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000233 RID: 563
[Token(Token = "0x2000233")]
public enum BlendOp
{
// Token: 0x040005EC RID: 1516
[Token(Token = "0x40005EC")]
Add,
// Token: 0x040005ED RID: 1517
[Token(Token = "0x40005ED")]
Subtract,
// Token: 0x040005EE RID: 1518
[Token(Token = "0x40005EE")]
ReverseSubtract,
// Token: 0x040005EF RID: 1519
[Token(Token = "0x40005EF")]
Min,
// Token: 0x040005F0 RID: 1520
[Token(Token = "0x40005F0")]
Max,
// Token: 0x040005F1 RID: 1521
[Token(Token = "0x40005F1")]
LogicalClear,
// Token: 0x040005F2 RID: 1522
[Token(Token = "0x40005F2")]
LogicalSet,
// Token: 0x040005F3 RID: 1523
[Token(Token = "0x40005F3")]
LogicalCopy,
// Token: 0x040005F4 RID: 1524
[Token(Token = "0x40005F4")]
LogicalCopyInverted,
// Token: 0x040005F5 RID: 1525
[Token(Token = "0x40005F5")]
LogicalNoop,
// Token: 0x040005F6 RID: 1526
[Token(Token = "0x40005F6")]
LogicalInvert,
// Token: 0x040005F7 RID: 1527
[Token(Token = "0x40005F7")]
LogicalAnd,
// Token: 0x040005F8 RID: 1528
[Token(Token = "0x40005F8")]
LogicalNand,
// Token: 0x040005F9 RID: 1529
[Token(Token = "0x40005F9")]
LogicalOr,
// Token: 0x040005FA RID: 1530
[Token(Token = "0x40005FA")]
LogicalNor,
// Token: 0x040005FB RID: 1531
[Token(Token = "0x40005FB")]
LogicalXor,
// Token: 0x040005FC RID: 1532
[Token(Token = "0x40005FC")]
LogicalEquivalence,
// Token: 0x040005FD RID: 1533
[Token(Token = "0x40005FD")]
LogicalAndReverse,
// Token: 0x040005FE RID: 1534
[Token(Token = "0x40005FE")]
LogicalAndInverted,
// Token: 0x040005FF RID: 1535
[Token(Token = "0x40005FF")]
LogicalOrReverse,
// Token: 0x04000600 RID: 1536
[Token(Token = "0x4000600")]
LogicalOrInverted,
// Token: 0x04000601 RID: 1537
[Token(Token = "0x4000601")]
Multiply,
// Token: 0x04000602 RID: 1538
[Token(Token = "0x4000602")]
Screen,
// Token: 0x04000603 RID: 1539
[Token(Token = "0x4000603")]
Overlay,
// Token: 0x04000604 RID: 1540
[Token(Token = "0x4000604")]
Darken,
// Token: 0x04000605 RID: 1541
[Token(Token = "0x4000605")]
Lighten,
// Token: 0x04000606 RID: 1542
[Token(Token = "0x4000606")]
ColorDodge,
// Token: 0x04000607 RID: 1543
[Token(Token = "0x4000607")]
ColorBurn,
// Token: 0x04000608 RID: 1544
[Token(Token = "0x4000608")]
HardLight,
// Token: 0x04000609 RID: 1545
[Token(Token = "0x4000609")]
SoftLight,
// Token: 0x0400060A RID: 1546
[Token(Token = "0x400060A")]
Difference,
// Token: 0x0400060B RID: 1547
[Token(Token = "0x400060B")]
Exclusion,
// Token: 0x0400060C RID: 1548
[Token(Token = "0x400060C")]
HSLHue,
// Token: 0x0400060D RID: 1549
[Token(Token = "0x400060D")]
HSLSaturation,
// Token: 0x0400060E RID: 1550
[Token(Token = "0x400060E")]
HSLColor,
// Token: 0x0400060F RID: 1551
[Token(Token = "0x400060F")]
HSLLuminosity
}
}