Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/Rendering/MeshUpdateFlags.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

28 lines
625 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200022C RID: 556
[Token(Token = "0x200022C")]
[Flags]
public enum MeshUpdateFlags
{
// Token: 0x040005B1 RID: 1457
[Token(Token = "0x40005B1")]
Default = 0,
// Token: 0x040005B2 RID: 1458
[Token(Token = "0x40005B2")]
DontValidateIndices = 1,
// Token: 0x040005B3 RID: 1459
[Token(Token = "0x40005B3")]
DontResetBoneBounds = 2,
// Token: 0x040005B4 RID: 1460
[Token(Token = "0x40005B4")]
DontNotifyMeshUsers = 4,
// Token: 0x040005B5 RID: 1461
[Token(Token = "0x40005B5")]
DontRecalculateBounds = 8
}
}