Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/Rendering/RenderStateBlock.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

127 lines
3.4 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000273 RID: 627
[Token(Token = "0x2000273")]
public struct RenderStateBlock : IEquatable<RenderStateBlock>
{
// Token: 0x06000FBF RID: 4031 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FBF")]
[Address(RVA = "0xED6130", Offset = "0xED5130", VA = "0x180ED6130")]
public RenderStateBlock(RenderStateMask mask)
{
}
// Token: 0x17000308 RID: 776
// (set) Token: 0x06000FC0 RID: 4032 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000308")]
public DepthState depthState
{
[Token(Token = "0x6000FC0")]
[Address(RVA = "0xED62C0", Offset = "0xED52C0", VA = "0x180ED62C0")]
set
{
}
}
// Token: 0x17000309 RID: 777
// (set) Token: 0x06000FC1 RID: 4033 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000309")]
public StencilState stencilState
{
[Token(Token = "0x6000FC1")]
[Address(RVA = "0xED62E0", Offset = "0xED52E0", VA = "0x180ED62E0")]
set
{
}
}
// Token: 0x1700030A RID: 778
// (set) Token: 0x06000FC2 RID: 4034 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700030A")]
public int stencilReference
{
[Token(Token = "0x6000FC2")]
[Address(RVA = "0xED62D0", Offset = "0xED52D0", VA = "0x180ED62D0")]
set
{
}
}
// Token: 0x1700030B RID: 779
// (get) Token: 0x06000FC3 RID: 4035 RVA: 0x0000A068 File Offset: 0x00008268
// (set) Token: 0x06000FC4 RID: 4036 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700030B")]
public RenderStateMask mask
{
[Token(Token = "0x6000FC3")]
[Address(RVA = "0xED62B0", Offset = "0xED52B0", VA = "0x180ED62B0")]
get
{
return RenderStateMask.Nothing;
}
[Token(Token = "0x6000FC4")]
[Address(RVA = "0x483380", Offset = "0x482380", VA = "0x180483380")]
set
{
}
}
// Token: 0x06000FC5 RID: 4037 RVA: 0x0000A080 File Offset: 0x00008280
[Token(Token = "0x6000FC5")]
[Address(RVA = "0xED5EF0", Offset = "0xED4EF0", VA = "0x180ED5EF0", Slot = "4")]
public bool Equals(RenderStateBlock other)
{
return default(bool);
}
// Token: 0x06000FC6 RID: 4038 RVA: 0x0000A098 File Offset: 0x00008298
[Token(Token = "0x6000FC6")]
[Address(RVA = "0xED5E00", Offset = "0xED4E00", VA = "0x180ED5E00", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000FC7 RID: 4039 RVA: 0x0000A0B0 File Offset: 0x000082B0
[Token(Token = "0x6000FC7")]
[Address(RVA = "0xED6060", Offset = "0xED5060", VA = "0x180ED6060", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x040007C5 RID: 1989
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40007C5")]
private BlendState m_BlendState;
// Token: 0x040007C6 RID: 1990
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40007C6")]
private RasterState m_RasterState;
// Token: 0x040007C7 RID: 1991
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x40007C7")]
private DepthState m_DepthState;
// Token: 0x040007C8 RID: 1992
[FieldOffset(Offset = "0x56")]
[Token(Token = "0x40007C8")]
private StencilState m_StencilState;
// Token: 0x040007C9 RID: 1993
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x40007C9")]
private int m_StencilReference;
// Token: 0x040007CA RID: 1994
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40007CA")]
private RenderStateMask m_Mask;
}
}