Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/Rendering/ShaderKeyword.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

37 lines
988 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000286 RID: 646
[Token(Token = "0x2000286")]
[UsedByNativeCode]
[NativeHeader("Runtime/Shaders/ShaderKeywords.h")]
[NativeHeader("Runtime/Graphics/ShaderScriptBindings.h")]
public struct ShaderKeyword
{
// Token: 0x06001050 RID: 4176 RVA: 0x0000A638 File Offset: 0x00008838
[Token(Token = "0x6001050")]
[Address(RVA = "0xEDAB20", Offset = "0xED9B20", VA = "0x180EDAB20")]
[FreeFunction]
internal static int GetGlobalKeywordIndex(string keyword)
{
return 0;
}
// Token: 0x06001051 RID: 4177 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001051")]
[Address(RVA = "0xEDAB60", Offset = "0xED9B60", VA = "0x180EDAB60")]
public ShaderKeyword(string keywordName)
{
}
// Token: 0x0400083A RID: 2106
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400083A")]
internal int m_KeywordIndex;
}
}