Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/Rendering/ShaderPropertyFlags.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

43 lines
1016 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000288 RID: 648
[Token(Token = "0x2000288")]
[Flags]
public enum ShaderPropertyFlags
{
// Token: 0x04000842 RID: 2114
[Token(Token = "0x4000842")]
None = 0,
// Token: 0x04000843 RID: 2115
[Token(Token = "0x4000843")]
HideInInspector = 1,
// Token: 0x04000844 RID: 2116
[Token(Token = "0x4000844")]
PerRendererData = 2,
// Token: 0x04000845 RID: 2117
[Token(Token = "0x4000845")]
NoScaleOffset = 4,
// Token: 0x04000846 RID: 2118
[Token(Token = "0x4000846")]
Normal = 8,
// Token: 0x04000847 RID: 2119
[Token(Token = "0x4000847")]
HDR = 16,
// Token: 0x04000848 RID: 2120
[Token(Token = "0x4000848")]
Gamma = 32,
// Token: 0x04000849 RID: 2121
[Token(Token = "0x4000849")]
NonModifiableTextureData = 64,
// Token: 0x0400084A RID: 2122
[Token(Token = "0x400084A")]
MainTexture = 128,
// Token: 0x0400084B RID: 2123
[Token(Token = "0x400084B")]
MainColor = 256
}
}