83 lines
2.3 KiB
C#
83 lines
2.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000278 RID: 632
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[Token(Token = "0x2000278")]
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[UsedByNativeCode]
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public struct ShadowDrawingSettings : IEquatable<ShadowDrawingSettings>
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{
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// Token: 0x1700030E RID: 782
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// (get) Token: 0x06001003 RID: 4099 RVA: 0x0000A260 File Offset: 0x00008460
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// (set) Token: 0x06001004 RID: 4100 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700030E")]
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public ShadowSplitData splitData
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{
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[Token(Token = "0x6001003")]
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[Address(RVA = "0xEDE4B0", Offset = "0xEDD4B0", VA = "0x180EDE4B0")]
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get
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{
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return default(ShadowSplitData);
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}
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[Token(Token = "0x6001004")]
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[Address(RVA = "0xEDE530", Offset = "0xEDD530", VA = "0x180EDE530")]
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set
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{
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}
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}
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// Token: 0x06001005 RID: 4101 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6001005")]
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[Address(RVA = "0xEDE460", Offset = "0xEDD460", VA = "0x180EDE460")]
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public ShadowDrawingSettings(CullingResults cullingResults, int lightIndex)
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{
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}
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// Token: 0x06001006 RID: 4102 RVA: 0x0000A278 File Offset: 0x00008478
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[Token(Token = "0x6001006")]
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[Address(RVA = "0xEDE080", Offset = "0xEDD080", VA = "0x180EDE080", Slot = "4")]
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public bool Equals(ShadowDrawingSettings other)
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{
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return default(bool);
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}
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// Token: 0x06001007 RID: 4103 RVA: 0x0000A290 File Offset: 0x00008490
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[Token(Token = "0x6001007")]
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[Address(RVA = "0xEDDF50", Offset = "0xEDCF50", VA = "0x180EDDF50", Slot = "0")]
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public override bool Equals(object obj)
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{
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return default(bool);
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}
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// Token: 0x06001008 RID: 4104 RVA: 0x0000A2A8 File Offset: 0x000084A8
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[Token(Token = "0x6001008")]
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[Address(RVA = "0xEDE3F0", Offset = "0xEDD3F0", VA = "0x180EDE3F0", Slot = "2")]
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public override int GetHashCode()
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{
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return 0;
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}
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// Token: 0x040007DD RID: 2013
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40007DD")]
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private CullingResults m_CullingResults;
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// Token: 0x040007DE RID: 2014
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40007DE")]
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private int m_LightIndex;
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// Token: 0x040007DF RID: 2015
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x40007DF")]
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private int m_UseRenderingLayerMaskTest;
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// Token: 0x040007E0 RID: 2016
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40007E0")]
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private ShadowSplitData m_SplitData;
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}
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}
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