Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/Rendering/VisibleLight.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

155 lines
3.9 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000283 RID: 643
[Token(Token = "0x2000283")]
[UsedByNativeCode]
public struct VisibleLight : IEquatable<VisibleLight>
{
// Token: 0x17000326 RID: 806
// (get) Token: 0x06001044 RID: 4164 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000326")]
public Light light
{
[Token(Token = "0x6001044")]
[Address(RVA = "0xEE6810", Offset = "0xEE5810", VA = "0x180EE6810")]
get
{
return null;
}
}
// Token: 0x17000327 RID: 807
// (get) Token: 0x06001045 RID: 4165 RVA: 0x0000A530 File Offset: 0x00008730
[Token(Token = "0x17000327")]
public LightType lightType
{
[Token(Token = "0x6001045")]
[Address(RVA = "0x66E0B0", Offset = "0x66D0B0", VA = "0x18066E0B0")]
get
{
return LightType.Spot;
}
}
// Token: 0x17000328 RID: 808
// (get) Token: 0x06001046 RID: 4166 RVA: 0x0000A548 File Offset: 0x00008748
[Token(Token = "0x17000328")]
public Color finalColor
{
[Token(Token = "0x6001046")]
[Address(RVA = "0xEE6800", Offset = "0xEE5800", VA = "0x180EE6800")]
get
{
return default(Color);
}
}
// Token: 0x17000329 RID: 809
// (get) Token: 0x06001047 RID: 4167 RVA: 0x0000A560 File Offset: 0x00008760
[Token(Token = "0x17000329")]
public Matrix4x4 localToWorldMatrix
{
[Token(Token = "0x6001047")]
[Address(RVA = "0xEE6890", Offset = "0xEE5890", VA = "0x180EE6890")]
get
{
return default(Matrix4x4);
}
}
// Token: 0x1700032A RID: 810
// (get) Token: 0x06001048 RID: 4168 RVA: 0x0000A578 File Offset: 0x00008778
[Token(Token = "0x1700032A")]
public float range
{
[Token(Token = "0x6001048")]
[Address(RVA = "0xEE68C0", Offset = "0xEE58C0", VA = "0x180EE68C0")]
get
{
return 0f;
}
}
// Token: 0x1700032B RID: 811
// (get) Token: 0x06001049 RID: 4169 RVA: 0x0000A590 File Offset: 0x00008790
[Token(Token = "0x1700032B")]
public float spotAngle
{
[Token(Token = "0x6001049")]
[Address(RVA = "0xEE68D0", Offset = "0xEE58D0", VA = "0x180EE68D0")]
get
{
return 0f;
}
}
// Token: 0x0600104A RID: 4170 RVA: 0x0000A5A8 File Offset: 0x000087A8
[Token(Token = "0x600104A")]
[Address(RVA = "0xEE64B0", Offset = "0xEE54B0", VA = "0x180EE64B0", Slot = "4")]
public bool Equals(VisibleLight other)
{
return default(bool);
}
// Token: 0x0600104B RID: 4171 RVA: 0x0000A5C0 File Offset: 0x000087C0
[Token(Token = "0x600104B")]
[Address(RVA = "0xEE6670", Offset = "0xEE5670", VA = "0x180EE6670", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x0600104C RID: 4172 RVA: 0x0000A5D8 File Offset: 0x000087D8
[Token(Token = "0x600104C")]
[Address(RVA = "0xEE6760", Offset = "0xEE5760", VA = "0x180EE6760", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x04000826 RID: 2086
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000826")]
private LightType m_LightType;
// Token: 0x04000827 RID: 2087
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000827")]
private Color m_FinalColor;
// Token: 0x04000828 RID: 2088
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000828")]
private Rect m_ScreenRect;
// Token: 0x04000829 RID: 2089
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000829")]
private Matrix4x4 m_LocalToWorldMatrix;
// Token: 0x0400082A RID: 2090
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x400082A")]
private float m_Range;
// Token: 0x0400082B RID: 2091
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400082B")]
private float m_SpotAngle;
// Token: 0x0400082C RID: 2092
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x400082C")]
private int m_InstanceId;
// Token: 0x0400082D RID: 2093
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400082D")]
private VisibleLightFlags m_Flags;
}
}