31 lines
692 B
C#
31 lines
692 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000111 RID: 273
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[Token(Token = "0x2000111")]
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internal class ScriptingUtility
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{
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// Token: 0x06000ACB RID: 2763 RVA: 0x00007B78 File Offset: 0x00005D78
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[Token(Token = "0x6000ACB")]
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[Address(RVA = "0xEDA8E0", Offset = "0xED98E0", VA = "0x180EDA8E0")]
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[RequiredByNativeCode]
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private static bool IsManagedCodeWorking()
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{
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return default(bool);
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}
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// Token: 0x02000112 RID: 274
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[Token(Token = "0x2000112")]
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private struct TestClass
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{
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// Token: 0x04000464 RID: 1124
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000464")]
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public int value;
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}
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}
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}
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