Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/ScriptingUtility.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

31 lines
692 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000111 RID: 273
[Token(Token = "0x2000111")]
internal class ScriptingUtility
{
// Token: 0x06000ACB RID: 2763 RVA: 0x00007B78 File Offset: 0x00005D78
[Token(Token = "0x6000ACB")]
[Address(RVA = "0xEDA8E0", Offset = "0xED98E0", VA = "0x180EDA8E0")]
[RequiredByNativeCode]
private static bool IsManagedCodeWorking()
{
return default(bool);
}
// Token: 0x02000112 RID: 274
[Token(Token = "0x2000112")]
private struct TestClass
{
// Token: 0x04000464 RID: 1124
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000464")]
public int value;
}
}
}