32 lines
760 B
C#
32 lines
760 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x0200008D RID: 141
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[Token(Token = "0x200008D")]
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[NativeHeader("Runtime/Camera/Skybox.h")]
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public sealed class Skybox : Behaviour
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{
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// Token: 0x1700011F RID: 287
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// (get) Token: 0x06000548 RID: 1352 RVA: 0x00002052 File Offset: 0x00000252
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// (set) Token: 0x06000549 RID: 1353 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700011F")]
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public Material material
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{
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[Token(Token = "0x6000548")]
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[Address(RVA = "0xEDF250", Offset = "0xEDE250", VA = "0x180EDF250")]
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get
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{
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return null;
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}
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[Token(Token = "0x6000549")]
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[Address(RVA = "0xEDF290", Offset = "0xEDE290", VA = "0x180EDF290")]
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set
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{
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}
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}
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}
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}
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