18 lines
313 B
C#
18 lines
313 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000145 RID: 325
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[Token(Token = "0x2000145")]
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public enum SpritePackingMode
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{
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// Token: 0x040004E4 RID: 1252
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[Token(Token = "0x40004E4")]
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Tight,
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// Token: 0x040004E5 RID: 1253
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[Token(Token = "0x40004E5")]
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Rectangle
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}
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}
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