43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
|
|
namespace UnityEngine.Sprites
|
|
{
|
|
// Token: 0x02000149 RID: 329
|
|
[Token(Token = "0x2000149")]
|
|
public sealed class DataUtility
|
|
{
|
|
// Token: 0x06000CBD RID: 3261 RVA: 0x00008E38 File Offset: 0x00007038
|
|
[Token(Token = "0x6000CBD")]
|
|
[Address(RVA = "0xED25A0", Offset = "0xED15A0", VA = "0x180ED25A0")]
|
|
public static Vector4 GetInnerUV(Sprite sprite)
|
|
{
|
|
return default(Vector4);
|
|
}
|
|
|
|
// Token: 0x06000CBE RID: 3262 RVA: 0x00008E50 File Offset: 0x00007050
|
|
[Token(Token = "0x6000CBE")]
|
|
[Address(RVA = "0xED2730", Offset = "0xED1730", VA = "0x180ED2730")]
|
|
public static Vector4 GetOuterUV(Sprite sprite)
|
|
{
|
|
return default(Vector4);
|
|
}
|
|
|
|
// Token: 0x06000CBF RID: 3263 RVA: 0x00008E68 File Offset: 0x00007068
|
|
[Token(Token = "0x6000CBF")]
|
|
[Address(RVA = "0xED27A0", Offset = "0xED17A0", VA = "0x180ED27A0")]
|
|
public static Vector4 GetPadding(Sprite sprite)
|
|
{
|
|
return default(Vector4);
|
|
}
|
|
|
|
// Token: 0x06000CC0 RID: 3264 RVA: 0x00008E80 File Offset: 0x00007080
|
|
[Token(Token = "0x6000CC0")]
|
|
[Address(RVA = "0xED2610", Offset = "0xED1610", VA = "0x180ED2610")]
|
|
public static Vector2 GetMinSize(Sprite sprite)
|
|
{
|
|
return default(Vector2);
|
|
}
|
|
}
|
|
}
|