Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/TextAsset.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

47 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x02000116 RID: 278
[Token(Token = "0x2000116")]
[NativeHeader("Runtime/Scripting/TextAsset.h")]
public class TextAsset : Object
{
// Token: 0x1700021B RID: 539
// (get) Token: 0x06000AD5 RID: 2773 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700021B")]
public string text
{
[Token(Token = "0x6000AD5")]
[Address(RVA = "0x3393230", Offset = "0x3392230", VA = "0x183393230")]
get
{
return null;
}
}
// Token: 0x1700021C RID: 540
// (get) Token: 0x06000AD6 RID: 2774 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700021C")]
public byte[] bytes
{
[Token(Token = "0x6000AD6")]
[Address(RVA = "0x3393270", Offset = "0x3392270", VA = "0x183393270")]
get
{
return null;
}
}
// Token: 0x06000AD7 RID: 2775 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000AD7")]
[Address(RVA = "0x3393230", Offset = "0x3392230", VA = "0x183393230", Slot = "3")]
public override string ToString()
{
return null;
}
}
}