56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.U2D
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{
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// Token: 0x0200014B RID: 331
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[Token(Token = "0x200014B")]
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[NativeType]
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[RequiredByNativeCode]
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[NativeHeader("Runtime/2D/Common/SpriteDataAccess.h")]
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[NativeHeader("Runtime/2D/Common/SpriteDataMarshalling.h")]
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[NativeType(CodegenOptions.Custom, "ScriptingSpriteBone")]
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[MovedFrom("UnityEngine.Experimental.U2D")]
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[Serializable]
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public struct SpriteBone
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{
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// Token: 0x040004EC RID: 1260
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40004EC")]
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[SerializeField]
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[NativeName("name")]
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private string m_Name;
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// Token: 0x040004ED RID: 1261
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x40004ED")]
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[SerializeField]
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[NativeName("position")]
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private Vector3 m_Position;
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// Token: 0x040004EE RID: 1262
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x40004EE")]
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[SerializeField]
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[NativeName("rotation")]
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private Quaternion m_Rotation;
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// Token: 0x040004EF RID: 1263
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40004EF")]
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[SerializeField]
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[NativeName("length")]
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private float m_Length;
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// Token: 0x040004F0 RID: 1264
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40004F0")]
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[SerializeField]
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[NativeName("parentId")]
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private int m_ParentId;
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}
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}
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