36 lines
893 B
C#
36 lines
893 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000122 RID: 290
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[Token(Token = "0x2000122")]
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public sealed class WaitUntil : CustomYieldInstruction
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{
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// Token: 0x17000221 RID: 545
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// (get) Token: 0x06000B26 RID: 2854 RVA: 0x00007D70 File Offset: 0x00005F70
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[Token(Token = "0x17000221")]
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public override bool keepWaiting
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{
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[Token(Token = "0x6000B26")]
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[Address(RVA = "0x33A4550", Offset = "0x33A3550", VA = "0x1833A4550", Slot = "7")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x06000B27 RID: 2855 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000B27")]
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[Address(RVA = "0x681CA0", Offset = "0x680CA0", VA = "0x180681CA0")]
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public WaitUntil(Func<bool> predicate)
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{
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}
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// Token: 0x04000481 RID: 1153
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000481")]
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private Func<bool> m_Predicate;
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}
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}
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