Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/WaitUntil.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

36 lines
893 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000122 RID: 290
[Token(Token = "0x2000122")]
public sealed class WaitUntil : CustomYieldInstruction
{
// Token: 0x17000221 RID: 545
// (get) Token: 0x06000B26 RID: 2854 RVA: 0x00007D70 File Offset: 0x00005F70
[Token(Token = "0x17000221")]
public override bool keepWaiting
{
[Token(Token = "0x6000B26")]
[Address(RVA = "0x33A4550", Offset = "0x33A3550", VA = "0x1833A4550", Slot = "7")]
get
{
return default(bool);
}
}
// Token: 0x06000B27 RID: 2855 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000B27")]
[Address(RVA = "0x681CA0", Offset = "0x680CA0", VA = "0x180681CA0")]
public WaitUntil(Func<bool> predicate)
{
}
// Token: 0x04000481 RID: 1153
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000481")]
private Func<bool> m_Predicate;
}
}