Files
27Aug2021-Cpp2IL-Dump/UnityEngine.InputModule/UnityEngineInternal/Input/NativeInputEventBuffer.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

33 lines
847 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
namespace UnityEngineInternal.Input
{
// Token: 0x02000003 RID: 3
[Token(Token = "0x2000003")]
[StructLayout(2, Pack = 1, Size = 20)]
internal struct NativeInputEventBuffer
{
// Token: 0x04000001 RID: 1
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000001")]
public unsafe void* eventBuffer;
// Token: 0x04000002 RID: 2
[global::Cpp2IlInjected.FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000002")]
public int eventCount;
// Token: 0x04000003 RID: 3
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000003")]
public int sizeInBytes;
// Token: 0x04000004 RID: 4
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000004")]
public int capacityInBytes;
}
}