62 lines
1.4 KiB
C#
62 lines
1.4 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000005 RID: 5
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[Token(Token = "0x2000005")]
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public struct SoftJointLimit
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{
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// Token: 0x17000001 RID: 1
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// (set) Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000001")]
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public float limit
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{
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[Token(Token = "0x6000001")]
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[Address(RVA = "0x428510", Offset = "0x427510", VA = "0x180428510")]
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set
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{
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}
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}
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// Token: 0x17000002 RID: 2
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// (set) Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000002")]
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public float bounciness
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{
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[Token(Token = "0x6000002")]
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[Address(RVA = "0x428520", Offset = "0x427520", VA = "0x180428520")]
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set
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{
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}
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}
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// Token: 0x17000003 RID: 3
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// (set) Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000003")]
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public float contactDistance
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{
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[Token(Token = "0x6000003")]
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[Address(RVA = "0x428530", Offset = "0x427530", VA = "0x180428530")]
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set
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{
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}
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}
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// Token: 0x04000018 RID: 24
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000018")]
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private float m_Limit;
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// Token: 0x04000019 RID: 25
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4000019")]
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private float m_Bounciness;
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// Token: 0x0400001A RID: 26
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400001A")]
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private float m_ContactDistance;
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}
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}
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