Files
27Aug2021-Cpp2IL-Dump/UnityEngine.PhysicsModule/UnityEngine/SoftJointLimit.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

62 lines
1.4 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000005 RID: 5
[Token(Token = "0x2000005")]
public struct SoftJointLimit
{
// Token: 0x17000001 RID: 1
// (set) Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000001")]
public float limit
{
[Token(Token = "0x6000001")]
[Address(RVA = "0x428510", Offset = "0x427510", VA = "0x180428510")]
set
{
}
}
// Token: 0x17000002 RID: 2
// (set) Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000002")]
public float bounciness
{
[Token(Token = "0x6000002")]
[Address(RVA = "0x428520", Offset = "0x427520", VA = "0x180428520")]
set
{
}
}
// Token: 0x17000003 RID: 3
// (set) Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000003")]
public float contactDistance
{
[Token(Token = "0x6000003")]
[Address(RVA = "0x428530", Offset = "0x427530", VA = "0x180428530")]
set
{
}
}
// Token: 0x04000018 RID: 24
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000018")]
private float m_Limit;
// Token: 0x04000019 RID: 25
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000019")]
private float m_Bounciness;
// Token: 0x0400001A RID: 26
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400001A")]
private float m_ContactDistance;
}
}