Files
27Aug2021-Cpp2IL-Dump/UnityEngine.ScreenCaptureModule/UnityEngine/ScreenCapture.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

44 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x02000002 RID: 2
[Token(Token = "0x2000002")]
[NativeHeader("Modules/ScreenCapture/Public/CaptureScreenshot.h")]
public static class ScreenCapture
{
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000001")]
[Address(RVA = "0x12302C0", Offset = "0x122F2C0", VA = "0x1812302C0")]
public static Texture2D CaptureScreenshotAsTexture()
{
return null;
}
// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000002")]
[Address(RVA = "0x1230300", Offset = "0x122F300", VA = "0x181230300")]
private static Texture2D CaptureScreenshotAsTexture(int superSize, ScreenCapture.StereoScreenCaptureMode stereoScreenCaptureMode)
{
return null;
}
// Token: 0x02000003 RID: 3
[Token(Token = "0x2000003")]
public enum StereoScreenCaptureMode
{
// Token: 0x04000002 RID: 2
[Token(Token = "0x4000002")]
LeftEye = 1,
// Token: 0x04000003 RID: 3
[Token(Token = "0x4000003")]
RightEye,
// Token: 0x04000004 RID: 4
[Token(Token = "0x4000004")]
BothEyes
}
}
}