34 lines
862 B
C#
34 lines
862 B
C#
using System;
|
|
using System.Runtime.CompilerServices;
|
|
using Cpp2IlInjected;
|
|
|
|
namespace UnityEngine.Bindings
|
|
{
|
|
// Token: 0x0200000C RID: 12
|
|
[Token(Token = "0x200000C")]
|
|
[VisibleToOtherModules]
|
|
[AttributeUsage(AttributeTargets.Method)]
|
|
internal sealed class NativeWritableSelfAttribute : Attribute
|
|
{
|
|
// Token: 0x17000008 RID: 8
|
|
// (set) Token: 0x06000015 RID: 21 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x17000008")]
|
|
public bool WritableSelf
|
|
{
|
|
[Token(Token = "0x6000015")]
|
|
[Address(RVA = "0x62ADC0", Offset = "0x629DC0", VA = "0x18062ADC0", Slot = "7")]
|
|
[CompilerGenerated]
|
|
set
|
|
{
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000016 RID: 22 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000016")]
|
|
[Address(RVA = "0xB9B010", Offset = "0xB9A010", VA = "0x180B9B010")]
|
|
public NativeWritableSelfAttribute()
|
|
{
|
|
}
|
|
}
|
|
}
|