88 lines
2.3 KiB
C#
88 lines
2.3 KiB
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine.Scripting;
|
|
|
|
namespace UnityEngine
|
|
{
|
|
// Token: 0x02000003 RID: 3
|
|
[Token(Token = "0x2000003")]
|
|
[UsedByNativeCode]
|
|
[StructLayout(0)]
|
|
public sealed class TreePrototype
|
|
{
|
|
// Token: 0x17000008 RID: 8
|
|
// (get) Token: 0x0600000D RID: 13 RVA: 0x00002050 File Offset: 0x00000250
|
|
// (set) Token: 0x0600000E RID: 14 RVA: 0x00002053 File Offset: 0x00000253
|
|
[Token(Token = "0x17000008")]
|
|
public GameObject prefab
|
|
{
|
|
[Token(Token = "0x600000D")]
|
|
[Address(RVA = "0xE71940", Offset = "0xE70940", VA = "0x180E71940")]
|
|
get
|
|
{
|
|
return null;
|
|
}
|
|
[Token(Token = "0x600000E")]
|
|
[Address(RVA = "0x415800", Offset = "0x414800", VA = "0x180415800")]
|
|
set
|
|
{
|
|
}
|
|
}
|
|
|
|
// Token: 0x17000009 RID: 9
|
|
// (get) Token: 0x0600000F RID: 15 RVA: 0x000020A0 File Offset: 0x000002A0
|
|
[Token(Token = "0x17000009")]
|
|
public float bendFactor
|
|
{
|
|
[Token(Token = "0x600000F")]
|
|
[Address(RVA = "0x11EA310", Offset = "0x11E9310", VA = "0x1811EA310")]
|
|
get
|
|
{
|
|
return 0f;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000010 RID: 16 RVA: 0x00002053 File Offset: 0x00000253
|
|
[Token(Token = "0x6000010")]
|
|
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
|
|
public TreePrototype()
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000011 RID: 17 RVA: 0x000020B8 File Offset: 0x000002B8
|
|
[Token(Token = "0x6000011")]
|
|
[Address(RVA = "0x11EA110", Offset = "0x11E9110", VA = "0x1811EA110", Slot = "0")]
|
|
public override bool Equals(object obj)
|
|
{
|
|
return default(bool);
|
|
}
|
|
|
|
// Token: 0x06000012 RID: 18 RVA: 0x000020D0 File Offset: 0x000002D0
|
|
[Token(Token = "0x6000012")]
|
|
[Address(RVA = "0x11EA300", Offset = "0x11E9300", VA = "0x1811EA300", Slot = "2")]
|
|
public override int GetHashCode()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Token: 0x06000013 RID: 19 RVA: 0x000020E8 File Offset: 0x000002E8
|
|
[Token(Token = "0x6000013")]
|
|
[Address(RVA = "0x11EA210", Offset = "0x11E9210", VA = "0x1811EA210")]
|
|
private bool Equals(TreePrototype other)
|
|
{
|
|
return default(bool);
|
|
}
|
|
|
|
// Token: 0x04000001 RID: 1
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
|
|
[Token(Token = "0x4000001")]
|
|
internal GameObject m_Prefab;
|
|
|
|
// Token: 0x04000002 RID: 2
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4000002")]
|
|
internal float m_BendFactor;
|
|
}
|
|
}
|