Files
27Aug2021-Cpp2IL-Dump/UnityEngine.TextCoreModule/UnityEngine/TextCore/LowLevel/GlyphRenderMode.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

44 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.TextCore.LowLevel
{
// Token: 0x0200000C RID: 12
[Token(Token = "0x200000C")]
[UsedByNativeCode]
public enum GlyphRenderMode
{
// Token: 0x0400004C RID: 76
[Token(Token = "0x400004C")]
SMOOTH_HINTED = 4121,
// Token: 0x0400004D RID: 77
[Token(Token = "0x400004D")]
SMOOTH = 4117,
// Token: 0x0400004E RID: 78
[Token(Token = "0x400004E")]
RASTER_HINTED = 4122,
// Token: 0x0400004F RID: 79
[Token(Token = "0x400004F")]
RASTER = 4118,
// Token: 0x04000050 RID: 80
[Token(Token = "0x4000050")]
SDF = 4134,
// Token: 0x04000051 RID: 81
[Token(Token = "0x4000051")]
SDF8 = 8230,
// Token: 0x04000052 RID: 82
[Token(Token = "0x4000052")]
SDF16 = 16422,
// Token: 0x04000053 RID: 83
[Token(Token = "0x4000053")]
SDF32 = 32806,
// Token: 0x04000054 RID: 84
[Token(Token = "0x4000054")]
SDFAA_HINTED = 4169,
// Token: 0x04000055 RID: 85
[Token(Token = "0x4000055")]
SDFAA = 4165
}
}