193 lines
4.9 KiB
C#
193 lines
4.9 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Tilemaps
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{
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// Token: 0x02000003 RID: 3
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[Token(Token = "0x2000003")]
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[RequiredByNativeCode]
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[Serializable]
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public class Tile : TileBase
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{
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// Token: 0x17000001 RID: 1
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// (get) Token: 0x06000004 RID: 4 RVA: 0x00002052 File Offset: 0x00000252
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// (set) Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000001")]
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public Sprite sprite
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{
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[Token(Token = "0x6000004")]
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[Address(RVA = "0x1044000", Offset = "0x1043000", VA = "0x181044000")]
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get
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{
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return null;
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}
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[Token(Token = "0x6000005")]
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[Address(RVA = "0x4157F0", Offset = "0x4147F0", VA = "0x1804157F0")]
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set
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{
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}
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}
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// Token: 0x17000002 RID: 2
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// (get) Token: 0x06000006 RID: 6 RVA: 0x00002058 File Offset: 0x00000258
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// (set) Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000002")]
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public Color color
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{
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[Token(Token = "0x6000006")]
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[Address(RVA = "0x1229D60", Offset = "0x1228D60", VA = "0x181229D60")]
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get
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{
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return default(Color);
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}
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[Token(Token = "0x6000007")]
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[Address(RVA = "0x814BF0", Offset = "0x813BF0", VA = "0x180814BF0")]
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set
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{
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}
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}
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// Token: 0x17000003 RID: 3
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// (get) Token: 0x06000008 RID: 8 RVA: 0x00002070 File Offset: 0x00000270
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// (set) Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000003")]
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public Matrix4x4 transform
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{
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[Token(Token = "0x6000008")]
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[Address(RVA = "0x1229D80", Offset = "0x1228D80", VA = "0x181229D80")]
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get
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{
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return default(Matrix4x4);
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}
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[Token(Token = "0x6000009")]
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[Address(RVA = "0x1229DB0", Offset = "0x1228DB0", VA = "0x181229DB0")]
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set
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{
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}
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}
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// Token: 0x17000004 RID: 4
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// (get) Token: 0x0600000A RID: 10 RVA: 0x00002052 File Offset: 0x00000252
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// (set) Token: 0x0600000B RID: 11 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000004")]
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public GameObject gameObject
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{
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[Token(Token = "0x600000A")]
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[Address(RVA = "0x1044100", Offset = "0x1043100", VA = "0x181044100")]
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get
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{
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return null;
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}
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[Token(Token = "0x600000B")]
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[Address(RVA = "0x476170", Offset = "0x475170", VA = "0x180476170")]
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set
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{
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}
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}
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// Token: 0x17000005 RID: 5
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// (get) Token: 0x0600000C RID: 12 RVA: 0x00002088 File Offset: 0x00000288
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// (set) Token: 0x0600000D RID: 13 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000005")]
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public TileFlags flags
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{
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[Token(Token = "0x600000C")]
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[Address(RVA = "0x1229D70", Offset = "0x1228D70", VA = "0x181229D70")]
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get
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{
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return TileFlags.None;
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}
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[Token(Token = "0x600000D")]
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[Address(RVA = "0x4833A0", Offset = "0x4823A0", VA = "0x1804833A0")]
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set
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{
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}
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}
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// Token: 0x17000006 RID: 6
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// (get) Token: 0x0600000E RID: 14 RVA: 0x000020A0 File Offset: 0x000002A0
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// (set) Token: 0x0600000F RID: 15 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000006")]
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public Tile.ColliderType colliderType
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{
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[Token(Token = "0x600000E")]
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[Address(RVA = "0x1229D50", Offset = "0x1228D50", VA = "0x181229D50")]
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get
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{
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return Tile.ColliderType.None;
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}
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[Token(Token = "0x600000F")]
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[Address(RVA = "0xB8D150", Offset = "0xB8C150", VA = "0x180B8D150")]
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set
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{
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}
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}
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// Token: 0x06000010 RID: 16 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000010")]
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[Address(RVA = "0x1229C60", Offset = "0x1228C60", VA = "0x181229C60", Slot = "5")]
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public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
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{
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}
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// Token: 0x06000011 RID: 17 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000011")]
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[Address(RVA = "0x1229CB0", Offset = "0x1228CB0", VA = "0x181229CB0")]
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public Tile()
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{
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}
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// Token: 0x04000003 RID: 3
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000003")]
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[SerializeField]
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private Sprite m_Sprite;
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// Token: 0x04000004 RID: 4
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000004")]
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[SerializeField]
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private Color m_Color;
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// Token: 0x04000005 RID: 5
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000005")]
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[SerializeField]
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private Matrix4x4 m_Transform;
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// Token: 0x04000006 RID: 6
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4000006")]
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[SerializeField]
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private GameObject m_InstancedGameObject;
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// Token: 0x04000007 RID: 7
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4000007")]
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[SerializeField]
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private TileFlags m_Flags;
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// Token: 0x04000008 RID: 8
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[FieldOffset(Offset = "0x7C")]
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[Token(Token = "0x4000008")]
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[SerializeField]
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private Tile.ColliderType m_ColliderType;
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// Token: 0x02000004 RID: 4
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[Token(Token = "0x2000004")]
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public enum ColliderType
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{
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// Token: 0x0400000A RID: 10
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[Token(Token = "0x400000A")]
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None,
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// Token: 0x0400000B RID: 11
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[Token(Token = "0x400000B")]
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Sprite,
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// Token: 0x0400000C RID: 12
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[Token(Token = "0x400000C")]
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Grid
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}
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}
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}
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