Files
27Aug2021-Cpp2IL-Dump/UnityEngine.TilemapModule/UnityEngine/Tilemaps/TileData.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

117 lines
2.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Tilemaps
{
// Token: 0x02000009 RID: 9
[Token(Token = "0x2000009")]
[NativeType]
[RequiredByNativeCode]
public struct TileData
{
// Token: 0x17000007 RID: 7
// (set) Token: 0x0600001E RID: 30 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000007")]
public Sprite sprite
{
[Token(Token = "0x600001E")]
[Address(RVA = "0x593200", Offset = "0x592200", VA = "0x180593200")]
set
{
}
}
// Token: 0x17000008 RID: 8
// (set) Token: 0x0600001F RID: 31 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000008")]
public Color color
{
[Token(Token = "0x600001F")]
[Address(RVA = "0x5AB410", Offset = "0x5AA410", VA = "0x1805AB410")]
set
{
}
}
// Token: 0x17000009 RID: 9
// (set) Token: 0x06000020 RID: 32 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000009")]
public Matrix4x4 transform
{
[Token(Token = "0x6000020")]
[Address(RVA = "0x1229C40", Offset = "0x1228C40", VA = "0x181229C40")]
set
{
}
}
// Token: 0x1700000A RID: 10
// (set) Token: 0x06000021 RID: 33 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700000A")]
public GameObject gameObject
{
[Token(Token = "0x6000021")]
[Address(RVA = "0x417A10", Offset = "0x416A10", VA = "0x180417A10")]
set
{
}
}
// Token: 0x1700000B RID: 11
// (set) Token: 0x06000022 RID: 34 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700000B")]
public TileFlags flags
{
[Token(Token = "0x6000022")]
[Address(RVA = "0x7235A0", Offset = "0x7225A0", VA = "0x1807235A0")]
set
{
}
}
// Token: 0x1700000C RID: 12
// (set) Token: 0x06000023 RID: 35 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700000C")]
public Tile.ColliderType colliderType
{
[Token(Token = "0x6000023")]
[Address(RVA = "0xED62D0", Offset = "0xED52D0", VA = "0x180ED62D0")]
set
{
}
}
// Token: 0x04000013 RID: 19
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000013")]
private Sprite m_Sprite;
// Token: 0x04000014 RID: 20
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000014")]
private Color m_Color;
// Token: 0x04000015 RID: 21
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000015")]
private Matrix4x4 m_Transform;
// Token: 0x04000016 RID: 22
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000016")]
private GameObject m_GameObject;
// Token: 0x04000017 RID: 23
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000017")]
private TileFlags m_Flags;
// Token: 0x04000018 RID: 24
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x4000018")]
private Tile.ColliderType m_ColliderType;
}
}