28 lines
586 B
C#
28 lines
586 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Tilemaps
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{
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// Token: 0x02000007 RID: 7
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[Token(Token = "0x2000007")]
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[Flags]
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public enum TileFlags
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{
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// Token: 0x0400000E RID: 14
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[Token(Token = "0x400000E")]
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None = 0,
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// Token: 0x0400000F RID: 15
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[Token(Token = "0x400000F")]
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LockColor = 1,
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// Token: 0x04000010 RID: 16
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[Token(Token = "0x4000010")]
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LockTransform = 2,
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// Token: 0x04000011 RID: 17
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[Token(Token = "0x4000011")]
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InstantiateGameObjectRuntimeOnly = 4,
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// Token: 0x04000012 RID: 18
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[Token(Token = "0x4000012")]
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LockAll = 3
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}
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}
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