Files
27Aug2021-Cpp2IL-Dump/UnityEngine.TilemapModule/UnityEngine/Tilemaps/TileFlags.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

28 lines
586 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Tilemaps
{
// Token: 0x02000007 RID: 7
[Token(Token = "0x2000007")]
[Flags]
public enum TileFlags
{
// Token: 0x0400000E RID: 14
[Token(Token = "0x400000E")]
None = 0,
// Token: 0x0400000F RID: 15
[Token(Token = "0x400000F")]
LockColor = 1,
// Token: 0x04000010 RID: 16
[Token(Token = "0x4000010")]
LockTransform = 2,
// Token: 0x04000011 RID: 17
[Token(Token = "0x4000011")]
InstantiateGameObjectRuntimeOnly = 4,
// Token: 0x04000012 RID: 18
[Token(Token = "0x4000012")]
LockAll = 3
}
}