42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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using UnityEngine.U2D;
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namespace UnityEngine.Tilemaps
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{
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// Token: 0x02000008 RID: 8
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[Token(Token = "0x2000008")]
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[NativeType]
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[NativeHeader("Modules/Tilemap/Public/TilemapMarshalling.h")]
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[NativeHeader("Modules/Tilemap/TilemapRendererJobs.h")]
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[NativeHeader("Modules/Grid/Public/GridMarshalling.h")]
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[RequireComponent(typeof(Tilemap))]
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public sealed class TilemapRenderer : Renderer
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{
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// Token: 0x0600001B RID: 27 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600001B")]
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[Address(RVA = "0x1229E20", Offset = "0x1228E20", VA = "0x181229E20")]
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[RequiredByNativeCode]
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internal void RegisterSpriteAtlasRegistered()
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{
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}
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// Token: 0x0600001C RID: 28 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600001C")]
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[Address(RVA = "0x1229EB0", Offset = "0x1228EB0", VA = "0x181229EB0")]
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[RequiredByNativeCode]
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internal void UnregisterSpriteAtlasRegistered()
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{
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}
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// Token: 0x0600001D RID: 29 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600001D")]
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[Address(RVA = "0x1229DD0", Offset = "0x1228DD0", VA = "0x181229DD0")]
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internal void OnSpriteAtlasRegistered(SpriteAtlas atlas)
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{
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}
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}
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}
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