41 lines
818 B
C#
41 lines
818 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.UI.CoroutineTween
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{
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// Token: 0x02000089 RID: 137
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[Token(Token = "0x2000048")]
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internal interface ITweenValue
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{
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// Token: 0x06000535 RID: 1333
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[Token(Token = "0x60004B6")]
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[Address(Slot = "0")]
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void TweenValue(float floatPercentage);
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// Token: 0x1700015A RID: 346
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// (get) Token: 0x06000536 RID: 1334
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[Token(Token = "0x17000147")]
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bool ignoreTimeScale
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{
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[Token(Token = "0x60004B7")]
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[Address(Slot = "1")]
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get;
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}
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// Token: 0x1700015B RID: 347
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// (get) Token: 0x06000537 RID: 1335
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[Token(Token = "0x17000148")]
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float duration
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{
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[Token(Token = "0x60004B8")]
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[Address(Slot = "2")]
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get;
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}
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// Token: 0x06000538 RID: 1336
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[Token(Token = "0x60004B9")]
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[Address(Slot = "3")]
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bool ValidTarget();
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}
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}
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