36 lines
938 B
C#
36 lines
938 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.UI
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{
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// Token: 0x0200000E RID: 14
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[Token(Token = "0x200000C")]
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internal class RectangularVertexClipper
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{
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// Token: 0x06000053 RID: 83 RVA: 0x00002298 File Offset: 0x00000498
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[Token(Token = "0x600004C")]
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[Address(RVA = "0xD7CE80", Offset = "0xD7BE80", VA = "0x180D7CE80")]
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public Rect GetCanvasRect(RectTransform t, Canvas c)
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{
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return default(Rect);
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}
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// Token: 0x06000054 RID: 84 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600004D")]
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[Address(RVA = "0xD7D0C0", Offset = "0xD7C0C0", VA = "0x180D7D0C0")]
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public RectangularVertexClipper()
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{
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}
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// Token: 0x04000029 RID: 41
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000024")]
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private readonly Vector3[] m_WorldCorners;
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// Token: 0x0400002A RID: 42
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000025")]
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private readonly Vector3[] m_CanvasCorners;
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}
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}
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