Files
27Aug2021-Cpp2IL-Dump/UnityEngine.UI/UnityEngine/UI/Shadow.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

120 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.UI
{
// Token: 0x02000087 RID: 135
[Token(Token = "0x2000046")]
[AddComponentMenu("UI/Effects/Shadow", 14)]
public class Shadow : BaseMeshEffect
{
// Token: 0x06000519 RID: 1305 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600049A")]
[Address(RVA = "0xD7A150", Offset = "0xD79150", VA = "0x180D7A150")]
protected Shadow()
{
}
// Token: 0x17000154 RID: 340
// (get) Token: 0x0600051A RID: 1306 RVA: 0x00003E88 File Offset: 0x00002088
// (set) Token: 0x0600051B RID: 1307 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x17000141")]
public Color effectColor
{
[Token(Token = "0x600049B")]
[Address(RVA = "0x814AD0", Offset = "0x813AD0", VA = "0x180814AD0")]
get
{
return default(Color);
}
[Token(Token = "0x600049C")]
[Address(RVA = "0xD87A60", Offset = "0xD86A60", VA = "0x180D87A60")]
set
{
}
}
// Token: 0x17000155 RID: 341
// (get) Token: 0x0600051C RID: 1308 RVA: 0x00003EA0 File Offset: 0x000020A0
// (set) Token: 0x0600051D RID: 1309 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x17000142")]
public Vector2 effectDistance
{
[Token(Token = "0x600049D")]
[Address(RVA = "0xD87A40", Offset = "0xD86A40", VA = "0x180D87A40")]
get
{
return default(Vector2);
}
[Token(Token = "0x600049E")]
[Address(RVA = "0xD87B10", Offset = "0xD86B10", VA = "0x180D87B10")]
set
{
}
}
// Token: 0x17000156 RID: 342
// (get) Token: 0x0600051E RID: 1310 RVA: 0x00003EB8 File Offset: 0x000020B8
// (set) Token: 0x0600051F RID: 1311 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x17000143")]
public bool useGraphicAlpha
{
[Token(Token = "0x600049F")]
[Address(RVA = "0x417650", Offset = "0x416650", VA = "0x180417650")]
get
{
return default(bool);
}
[Token(Token = "0x60004A0")]
[Address(RVA = "0xD87C70", Offset = "0xD86C70", VA = "0x180D87C70")]
set
{
}
}
// Token: 0x06000520 RID: 1312 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60004A1")]
[Address(RVA = "0xD87680", Offset = "0xD86680", VA = "0x180D87680")]
protected void ApplyShadowZeroAlloc(List<UIVertex> verts, Color32 color, int start, int end, float x, float y)
{
}
// Token: 0x06000521 RID: 1313 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60004A2")]
[Address(RVA = "0xD87910", Offset = "0xD86910", VA = "0x180D87910")]
protected void ApplyShadow(List<UIVertex> verts, Color32 color, int start, int end, float x, float y)
{
}
// Token: 0x06000522 RID: 1314 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60004A3")]
[Address(RVA = "0xD87920", Offset = "0xD86920", VA = "0x180D87920", Slot = "20")]
public override void ModifyMesh(VertexHelper vh)
{
}
// Token: 0x04000262 RID: 610
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000189")]
[SerializeField]
private Color m_EffectColor;
// Token: 0x04000263 RID: 611
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400018A")]
[SerializeField]
private Vector2 m_EffectDistance;
// Token: 0x04000264 RID: 612
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400018B")]
[SerializeField]
private bool m_UseGraphicAlpha;
// Token: 0x04000265 RID: 613
[Token(Token = "0x400018C")]
private const float kMaxEffectDistance = 600f;
}
}