Files
27Aug2021-Cpp2IL-Dump/UnityEngine.UIElementsModule/UnityEngine/UIElements/KeyboardEventDispatchingStrategy.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

33 lines
964 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.UIElements
{
// Token: 0x02000057 RID: 87
[Token(Token = "0x2000057")]
internal class KeyboardEventDispatchingStrategy : IEventDispatchingStrategy
{
// Token: 0x060001A9 RID: 425 RVA: 0x00002B08 File Offset: 0x00000D08
[Token(Token = "0x60001A9")]
[Address(RVA = "0x6678A0", Offset = "0x6668A0", VA = "0x1806678A0", Slot = "4")]
public bool CanDispatchEvent(EventBase evt)
{
return default(bool);
}
// Token: 0x060001AA RID: 426 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001AA")]
[Address(RVA = "0x6678E0", Offset = "0x6668E0", VA = "0x1806678E0", Slot = "5")]
public void DispatchEvent(EventBase evt, IPanel panel)
{
}
// Token: 0x060001AB RID: 427 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001AB")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public KeyboardEventDispatchingStrategy()
{
}
}
}