25 lines
1.2 KiB
C#
25 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.UIElements
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{
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// Token: 0x0200006D RID: 109
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[Token(Token = "0x200006D")]
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internal static class MouseEventsHelper
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{
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// Token: 0x06000208 RID: 520 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000208")]
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[Address(RVA = "0x1FD8B80", Offset = "0x1FD7B80", VA = "0x181FD8B80")]
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internal static void SendEnterLeave<TLeaveEvent, TLeaveEvent, TEnterEvent, TEnterEvent>(VisualElement previousTopElementUnderMouse, VisualElement currentTopElementUnderMouse, IMouseEvent triggerEvent, Vector2 mousePosition) where TLeaveEvent : MouseEventBase<TLeaveEvent>, new() where TLeaveEvent : MouseEventBase<TLeaveEvent>, new() where TEnterEvent : MouseEventBase<TEnterEvent>, new() where TEnterEvent : MouseEventBase<TEnterEvent>, new()
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{
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}
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// Token: 0x06000209 RID: 521 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000209")]
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[Address(RVA = "0x669160", Offset = "0x668160", VA = "0x180669160")]
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internal static void SendMouseOverMouseOut(VisualElement previousTopElementUnderMouse, VisualElement currentTopElementUnderMouse, IMouseEvent triggerEvent, Vector2 mousePosition)
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{
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}
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}
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}
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