Files
27Aug2021-Cpp2IL-Dump/UnityEngine.UIElementsModule/UnityEngine/UIElements/PointerCaptureDispatchingStrategy.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

33 lines
967 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.UIElements
{
// Token: 0x0200006F RID: 111
[Token(Token = "0x200006F")]
internal class PointerCaptureDispatchingStrategy : IEventDispatchingStrategy
{
// Token: 0x0600020C RID: 524 RVA: 0x00002C10 File Offset: 0x00000E10
[Token(Token = "0x600020C")]
[Address(RVA = "0x66A890", Offset = "0x669890", VA = "0x18066A890", Slot = "4")]
public bool CanDispatchEvent(EventBase evt)
{
return default(bool);
}
// Token: 0x0600020D RID: 525 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600020D")]
[Address(RVA = "0x66A8D0", Offset = "0x6698D0", VA = "0x18066A8D0", Slot = "5")]
public void DispatchEvent(EventBase evt, IPanel panel)
{
}
// Token: 0x0600020E RID: 526 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600020E")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public PointerCaptureDispatchingStrategy()
{
}
}
}