33 lines
967 B
C#
33 lines
967 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.UIElements
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{
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// Token: 0x0200006F RID: 111
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[Token(Token = "0x200006F")]
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internal class PointerCaptureDispatchingStrategy : IEventDispatchingStrategy
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{
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// Token: 0x0600020C RID: 524 RVA: 0x00002C10 File Offset: 0x00000E10
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[Token(Token = "0x600020C")]
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[Address(RVA = "0x66A890", Offset = "0x669890", VA = "0x18066A890", Slot = "4")]
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public bool CanDispatchEvent(EventBase evt)
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{
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return default(bool);
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}
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// Token: 0x0600020D RID: 525 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600020D")]
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[Address(RVA = "0x66A8D0", Offset = "0x6698D0", VA = "0x18066A8D0", Slot = "5")]
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public void DispatchEvent(EventBase evt, IPanel panel)
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{
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}
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// Token: 0x0600020E RID: 526 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600020E")]
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[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
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public PointerCaptureDispatchingStrategy()
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{
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}
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}
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}
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