33 lines
971 B
C#
33 lines
971 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.UIElements
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{
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// Token: 0x02000071 RID: 113
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[Token(Token = "0x2000071")]
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internal class PointerEventDispatchingStrategy : IEventDispatchingStrategy
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{
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// Token: 0x06000217 RID: 535 RVA: 0x00002C70 File Offset: 0x00000E70
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[Token(Token = "0x6000217")]
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[Address(RVA = "0x66C810", Offset = "0x66B810", VA = "0x18066C810", Slot = "4")]
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public bool CanDispatchEvent(EventBase evt)
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{
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return default(bool);
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}
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// Token: 0x06000218 RID: 536 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000218")]
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[Address(RVA = "0x66C850", Offset = "0x66B850", VA = "0x18066C850", Slot = "6")]
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public virtual void DispatchEvent(EventBase evt, IPanel panel)
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{
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}
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// Token: 0x06000219 RID: 537 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000219")]
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[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
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public PointerEventDispatchingStrategy()
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{
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}
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}
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}
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