Files
27Aug2021-Cpp2IL-Dump/UnityEngine.UIElementsModule/UnityEngine/UIElements/PointerEventDispatchingStrategy.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

33 lines
971 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.UIElements
{
// Token: 0x02000071 RID: 113
[Token(Token = "0x2000071")]
internal class PointerEventDispatchingStrategy : IEventDispatchingStrategy
{
// Token: 0x06000217 RID: 535 RVA: 0x00002C70 File Offset: 0x00000E70
[Token(Token = "0x6000217")]
[Address(RVA = "0x66C810", Offset = "0x66B810", VA = "0x18066C810", Slot = "4")]
public bool CanDispatchEvent(EventBase evt)
{
return default(bool);
}
// Token: 0x06000218 RID: 536 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000218")]
[Address(RVA = "0x66C850", Offset = "0x66B850", VA = "0x18066C850", Slot = "6")]
public virtual void DispatchEvent(EventBase evt, IPanel panel)
{
}
// Token: 0x06000219 RID: 537 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000219")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public PointerEventDispatchingStrategy()
{
}
}
}