Files
27Aug2021-Cpp2IL-Dump/UnityEngine.UIElementsModule/UnityEngine/UIElements/PointerLeaveEvent.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

32 lines
871 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.UIElements
{
// Token: 0x0200007C RID: 124
[Token(Token = "0x200007C")]
public sealed class PointerLeaveEvent : PointerEventBase<PointerLeaveEvent>
{
// Token: 0x0600027A RID: 634 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027A")]
[Address(RVA = "0x66CE10", Offset = "0x66BE10", VA = "0x18066CE10", Slot = "12")]
protected override void Init()
{
}
// Token: 0x0600027B RID: 635 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027B")]
[Address(RVA = "0x65EFC0", Offset = "0x65DFC0", VA = "0x18065EFC0")]
private void LocalInit()
{
}
// Token: 0x0600027C RID: 636 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027C")]
[Address(RVA = "0x66CE50", Offset = "0x66BE50", VA = "0x18066CE50")]
public PointerLeaveEvent()
{
}
}
}