32 lines
871 B
C#
32 lines
871 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.UIElements
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{
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// Token: 0x0200007C RID: 124
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[Token(Token = "0x200007C")]
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public sealed class PointerLeaveEvent : PointerEventBase<PointerLeaveEvent>
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{
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// Token: 0x0600027A RID: 634 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600027A")]
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[Address(RVA = "0x66CE10", Offset = "0x66BE10", VA = "0x18066CE10", Slot = "12")]
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protected override void Init()
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{
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}
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// Token: 0x0600027B RID: 635 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600027B")]
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[Address(RVA = "0x65EFC0", Offset = "0x65DFC0", VA = "0x18065EFC0")]
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private void LocalInit()
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{
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}
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// Token: 0x0600027C RID: 636 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600027C")]
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[Address(RVA = "0x66CE50", Offset = "0x66BE50", VA = "0x18066CE50")]
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public PointerLeaveEvent()
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{
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}
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}
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}
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