Files
27Aug2021-Cpp2IL-Dump/UnityEngine.UIElementsModule/UnityEngine/UIElements/VisualElementListPool.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

31 lines
850 B
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.UIElements
{
// Token: 0x02000027 RID: 39
[Token(Token = "0x2000027")]
internal static class VisualElementListPool
{
// Token: 0x060000B0 RID: 176 RVA: 0x0000218A File Offset: 0x0000038A
[Token(Token = "0x60000B0")]
[Address(RVA = "0x1203F00", Offset = "0x1202F00", VA = "0x181203F00")]
public static List<VisualElement> Get(int initialCapacity = 0)
{
return null;
}
// Token: 0x060000B1 RID: 177 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B1")]
[Address(RVA = "0x1203FB0", Offset = "0x1202FB0", VA = "0x181203FB0")]
public static void Release(List<VisualElement> elements)
{
}
// Token: 0x0400008A RID: 138
[Token(Token = "0x400008A")]
private static ObjectPool<List<VisualElement>> pool;
}
}