31 lines
850 B
C#
31 lines
850 B
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.UIElements
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{
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// Token: 0x02000027 RID: 39
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[Token(Token = "0x2000027")]
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internal static class VisualElementListPool
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{
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// Token: 0x060000B0 RID: 176 RVA: 0x0000218A File Offset: 0x0000038A
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[Token(Token = "0x60000B0")]
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[Address(RVA = "0x1203F00", Offset = "0x1202F00", VA = "0x181203F00")]
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public static List<VisualElement> Get(int initialCapacity = 0)
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{
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return null;
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}
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// Token: 0x060000B1 RID: 177 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000B1")]
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[Address(RVA = "0x1203FB0", Offset = "0x1202FB0", VA = "0x181203FB0")]
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public static void Release(List<VisualElement> elements)
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{
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}
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// Token: 0x0400008A RID: 138
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[Token(Token = "0x400008A")]
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private static ObjectPool<List<VisualElement>> pool;
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}
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}
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