Files
27Aug2021-Cpp2IL-Dump/UnityEngine.XRModule/UnityEngine/XR/MeshGenerationStatus.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

31 lines
712 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.XR
{
// Token: 0x02000018 RID: 24
[Token(Token = "0x2000018")]
[RequiredByNativeCode]
[NativeHeader("Modules/XR/Subsystems/Meshing/XRMeshBindings.h")]
public enum MeshGenerationStatus
{
// Token: 0x0400005F RID: 95
[Token(Token = "0x400005F")]
Success,
// Token: 0x04000060 RID: 96
[Token(Token = "0x4000060")]
InvalidMeshId,
// Token: 0x04000061 RID: 97
[Token(Token = "0x4000061")]
GenerationAlreadyInProgress,
// Token: 0x04000062 RID: 98
[Token(Token = "0x4000062")]
Canceled,
// Token: 0x04000063 RID: 99
[Token(Token = "0x4000063")]
UnknownError
}
}