This commit is contained in:
niko
2026-04-11 22:19:20 +02:00
parent 45b857ff11
commit 8fc35183db
17034 changed files with 2863552 additions and 0 deletions
@@ -0,0 +1,183 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using RecRoom.Core.Screens.PlayerController;
using UnityEngine;
namespace Delaunay
{
// Token: 0x0200163C RID: 5692
[Token(Token = "0x200163C")]
[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
public class Delaunay3DTestComponent : MonoBehaviour
{
// Token: 0x06008365 RID: 33637 RVA: 0x001C08C8 File Offset: 0x001BEAC8
[Token(Token = "0x6008365")]
[Address(RVA = "0x1083900", Offset = "0x1082700", VA = "0x181083900")]
private void Reset()
{
MeshFilter component = base.GetComponent<MeshFilter>();
this.meshFilter = component;
}
// Token: 0x06008366 RID: 33638 RVA: 0x001C08E4 File Offset: 0x001BEAE4
[Token(Token = "0x6008366")]
[Address(RVA = "0x10829E0", Offset = "0x10817E0", VA = "0x1810829E0")]
[ContextMenu("Generate Delaunay Graph")]
public void GenerateDelaunayGraph()
{
HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL();
}
// Token: 0x06008367 RID: 33639 RVA: 0x001C0900 File Offset: 0x001BEB00
[Token(Token = "0x6008367")]
[Address(RVA = "0x1083660", Offset = "0x1082460", VA = "0x181083660")]
private void OnValidate()
{
PlayerAnimation3DBlendedPoseSet playerAnimation3DBlendedPoseSet = this.assignPoseSetToDebug;
int num = 0;
if (playerAnimation3DBlendedPoseSet != num)
{
List<AnimationVertex> list = this.assignPoseSetToDebug.animationVertices;
this.animationVertices = list;
this.assignPoseSetToDebug = (ulong)0L;
HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL();
}
}
// Token: 0x06008368 RID: 33640 RVA: 0x001C0948 File Offset: 0x001BEB48
[Token(Token = "0x6008368")]
[Address(RVA = "0x1083750", Offset = "0x1082550", VA = "0x181083750")]
[ContextMenu("Random Delaunay Graph")]
public void RandomizeGraphVertices()
{
this.animationVertices.Clear();
int num = 0;
if (this.pointCount > num)
{
List<AnimationVertex> list = this.animationVertices;
AnimationVertex animationVertex = new AnimationVertex();
float z = global::UnityEngine.Random.insideUnitSphere.z;
Vector3 vector;
float z2 = vector.z;
list.Add(animationVertex);
num++;
}
HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL();
}
// Token: 0x06008369 RID: 33641 RVA: 0x001C09A4 File Offset: 0x001BEBA4
[Token(Token = "0x6008369")]
[Address(RVA = "0x1083940", Offset = "0x1082740", VA = "0x181083940")]
[ContextMenu("Random Delaunay Mesh")]
public void TestDelaunayMesh()
{
List<Vector3> list = new List(this.pointCount);
int num = 0;
if (this.pointCount > num)
{
float z = global::UnityEngine.Random.insideUnitSphere.z;
num++;
}
HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL();
bool flag = this.discardInteriorTriangles;
MeshFilter meshFilter = this.meshFilter;
hmbjkfimofl.GFGFAKDLCLJ(list, meshFilter, flag);
}
// Token: 0x0600836A RID: 33642 RVA: 0x001C0A00 File Offset: 0x001BEC00
[Token(Token = "0x600836A")]
[Address(RVA = "0x5329E0", Offset = "0x5317E0", VA = "0x1805329E0")]
public void SetVertices(List<AnimationVertex> GBNAMEDMFNJ)
{
this.animationVertices = GBNAMEDMFNJ;
}
// Token: 0x0600836B RID: 33643 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x600836B")]
[Address(RVA = "0x1082A60", Offset = "0x1081860", VA = "0x181082A60")]
private void OnDrawGizmos()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600836C RID: 33644 RVA: 0x001C0A14 File Offset: 0x001BEC14
[Token(Token = "0x600836C")]
[Address(RVA = "0x1083A30", Offset = "0x1082830", VA = "0x181083A30")]
public Delaunay3DTestComponent()
{
List<AnimationVertex> list = new List();
AnimationVertex animationVertex = new AnimationVertex();
float z = Vector3.zero.z;
list.Add(animationVertex);
AnimationVertex animationVertex2 = new AnimationVertex();
float z2 = Vector3.left.z;
list.Add(animationVertex2);
AnimationVertex animationVertex3 = new AnimationVertex();
float z3 = Vector3.right.z;
list.Add(animationVertex3);
AnimationVertex animationVertex4 = new AnimationVertex();
float z4 = Vector3.down.z;
list.Add(animationVertex4);
AnimationVertex animationVertex5 = new AnimationVertex();
float z5 = Vector3.up.z;
list.Add(animationVertex5);
AnimationVertex animationVertex6 = new AnimationVertex();
float z6 = Vector3.back.z;
list.Add(animationVertex6);
AnimationVertex animationVertex7 = new AnimationVertex();
float z7 = Vector3.forward.z;
list.Add(animationVertex7);
this.animationVertices = list;
base..ctor();
}
// Token: 0x04005782 RID: 22402
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4005782")]
[Header("Shared settings for randomization")]
public int pointCount = (int)((ulong)32L);
// Token: 0x04005783 RID: 22403
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4005783")]
[Header("Mesh Options")]
public MeshFilter meshFilter;
// Token: 0x04005784 RID: 22404
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4005784")]
public bool discardInteriorTriangles;
// Token: 0x04005785 RID: 22405
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4005785")]
[SerializeField]
[Header("Graph Options (Randomize is in gear menu)")]
private PlayerAnimation3DBlendedPoseSet assignPoseSetToDebug;
// Token: 0x04005786 RID: 22406
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4005786")]
[SerializeField]
private List<AnimationVertex> animationVertices;
// Token: 0x04005787 RID: 22407
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4005787")]
[SerializeField]
private List<Tetrahedron> tetrahedra;
// Token: 0x04005788 RID: 22408
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4005788")]
[SerializeField]
private List<int> exteriorTriangleIndices;
// Token: 0x04005789 RID: 22409
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4005789")]
[SerializeField]
private Gradient gizmoColorByBarycentricWeight;
}
}
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using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
namespace Delaunay
{
// Token: 0x02001638 RID: 5688
[Token(Token = "0x2001638")]
[Serializable]
public class Tetrahedron
{
// Token: 0x06008352 RID: 33618 RVA: 0x001C0384 File Offset: 0x001BE584
[Token(Token = "0x6008352")]
[Address(RVA = "0x108A580", Offset = "0x1089380", VA = "0x18108A580")]
public Tetrahedron()
{
int[] array = new int[4];
this.vertexIndices = array;
base..ctor();
}
// Token: 0x06008353 RID: 33619 RVA: 0x001C03A8 File Offset: 0x001BE5A8
[Token(Token = "0x6008353")]
[Address(RVA = "0x108A5D0", Offset = "0x10893D0", VA = "0x18108A5D0")]
public Tetrahedron(int IHICIJCIAJB, int AKGEMLABIGE, int KBFPCPNAMIH, int DECFDMEJLIG)
{
int[] array = new int[4];
this.vertexIndices = array;
base..ctor();
this.vertexIndices[0] = IHICIJCIAJB;
this.vertexIndices[0] = AKGEMLABIGE;
this.vertexIndices[1] = KBFPCPNAMIH;
int[] array2 = this.vertexIndices;
}
// Token: 0x06008354 RID: 33620 RVA: 0x001C0400 File Offset: 0x001BE600
[Token(Token = "0x6008354")]
[Address(RVA = "0x1B60640", Offset = "0x1B5F440", VA = "0x181B60640")]
public void EAEAIJOAJEA<VertexT, T>(List<VertexT> BDJENLHNDON) where VertexT : Vertex<T>
{
int[] array = this.vertexIndices;
int[] array2 = this.vertexIndices;
int[] array3 = this.vertexIndices;
int[] array4 = this.vertexIndices;
this.D.z = BDJENLHNDON;
float z = this.C.z;
float z2 = this.B.z;
float z3 = this.A.z;
}
// Token: 0x06008355 RID: 33621 RVA: 0x001C0464 File Offset: 0x001BE664
[Token(Token = "0x6008355")]
[Address(RVA = "0x108A2B0", Offset = "0x10890B0", VA = "0x18108A2B0")]
public bool LIBPGFEBAFM(Vector3 KPLDEODOJID)
{
bool flag;
bool flag2;
bool flag3;
bool flag4;
if (!flag || !flag2 || !flag3 || flag4)
{
return;
}
}
// Token: 0x06008356 RID: 33622 RVA: 0x001C0488 File Offset: 0x001BE688
[Token(Token = "0x6008356")]
[Address(RVA = "0x108A470", Offset = "0x1089270", VA = "0x18108A470")]
public bool PKDBFBGOMCC(Vector3 KPLDEODOJID)
{
/*
An exception occurred when decompiling this method (06008356)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Boolean Delaunay.Tetrahedron::PKDBFBGOMCC(UnityEngine.Vector3)
---> System.Exception: Basic block has to end with unconditional control flow.
{
Block_0:
stloc:float32(var_0_0B, ldfld:float32(Vector3::z, ldfld:Vector3[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Vector3&](Tetrahedron::CircumCenter, ldloc:Tetrahedron(this))))
stloc:float32(var_1_12, ldfld:float32(Vector3::z, ldloc:Vector3[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Vector3&](KPLDEODOJID)))
stloc:float32(var_3_19, ldfld:float32(Vector3::z, ldloc:Vector3[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Vector3&](var_2)))
stloc:float32(var_5_20, ldfld:float32(Tetrahedron::CircumRadiusSquared, ldloc:Tetrahedron(this)))
}
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1660
*/;
}
// Token: 0x04005774 RID: 22388
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4005774")]
[SerializeField]
public int[] vertexIndices;
// Token: 0x04005775 RID: 22389
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4005775")]
public Vector3 A;
// Token: 0x04005776 RID: 22390
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4005776")]
public Vector3 B;
// Token: 0x04005777 RID: 22391
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4005777")]
public Vector3 C;
// Token: 0x04005778 RID: 22392
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4005778")]
public Vector3 D;
// Token: 0x04005779 RID: 22393
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4005779")]
public Vector3 CircumCenter;
// Token: 0x0400577A RID: 22394
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x400577A")]
public float CircumRadiusSquared;
}
}
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using System;
using Cpp2IlInjected;
using UnityEngine;
namespace Delaunay
{
// Token: 0x02001637 RID: 5687
[Token(Token = "0x2001637")]
[Serializable]
public class Vertex<T>
{
// Token: 0x06008351 RID: 33617 RVA: 0x001C0368 File Offset: 0x001BE568
[Token(Token = "0x6008351")]
[Address(RVA = "0x118F5A0", Offset = "0x118E3A0", VA = "0x18118F5A0")]
public Vertex()
{
}
// Token: 0x04005772 RID: 22386
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4005772")]
public T Data;
// Token: 0x04005773 RID: 22387
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4005773")]
public Vector3 Position;
}
}