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using System;
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using Cpp2IlInjected;
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// Token: 0x02000119 RID: 281
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[Token(Token = "0x2000119")]
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[Serializable]
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public struct EnemyCombatUISettings
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{
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// Token: 0x04000691 RID: 1681
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000691")]
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public bool OpponentUISupported;
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// Token: 0x04000692 RID: 1682
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[FieldOffset(Offset = "0x1")]
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[Token(Token = "0x4000692")]
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public bool TeammateUISupported;
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}
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