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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200035B RID: 859
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[Token(Token = "0x200035B")]
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public class PlayerAfterImageParticles : MonoBehaviour
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{
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// Token: 0x170004E6 RID: 1254
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// (set) Token: 0x06001B4D RID: 6989 RVA: 0x0006F3EC File Offset: 0x0006D5EC
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[Token(Token = "0x170004E6")]
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public Color INCNKMHCJDM
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{
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[Token(Token = "0x6001B4D")]
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[Address(RVA = "0x81F930", Offset = "0x81E730", VA = "0x18081F930")]
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set
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{
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ParticleSystem[] array = this.particleSystems;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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ParticleSystem.MainModule main = array[num].main;
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ParticleSystem.MinMaxGradient minMaxGradient;
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Gradient gradientMax = minMaxGradient.m_GradientMax;
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float b = minMaxGradient.m_ColorMin.b;
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num++;
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}
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}
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}
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// Token: 0x06001B4E RID: 6990 RVA: 0x0006F43C File Offset: 0x0006D63C
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[Token(Token = "0x6001B4E")]
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[Address(RVA = "0x81F600", Offset = "0x81E400", VA = "0x18081F600")]
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public void Run(Vector3 CACFKFOOHID, Vector3 IKAFBCDJOCL)
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{
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int num = 0;
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int num2 = 0;
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base.transform.position = num2;
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int num3 = 0;
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Transform transform = base.transform;
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Vector3 vector;
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float z = vector.z;
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transform.rotation = num3;
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ParticleSystem[] array = this.particleSystems;
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int length = array.Length;
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float num4;
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if (num < length)
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{
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ParticleSystem particleSystem = array[num];
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ParticleSystem.MainModule main = particleSystem.main;
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ParticleSystem.MinMaxCurve minMaxCurve = num4;
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particleSystem.Play();
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num++;
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}
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global::UnityEngine.Object.Destroy(base.gameObject, num4);
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}
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// Token: 0x06001B4F RID: 6991 RVA: 0x0006F4C8 File Offset: 0x0006D6C8
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[Token(Token = "0x6001B4F")]
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[Address(RVA = "0x81F450", Offset = "0x81E250", VA = "0x18081F450")]
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private void Awake()
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{
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ParticleSystem[] array = this.particleSystems;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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ParticleSystem particleSystem = array[num];
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ParticleSystem.MainModule main = particleSystem.main;
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num++;
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}
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ParticleSystem[] array2 = this.particleSystems;
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int length2 = array2.Length;
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if (num < length2)
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{
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ParticleSystem particleSystem2 = array2[num];
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ParticleSystem.MainModule main2 = particleSystem2.main;
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num++;
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}
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}
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// Token: 0x06001B50 RID: 6992 RVA: 0x0006F540 File Offset: 0x0006D740
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[Token(Token = "0x6001B50")]
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[Address(RVA = "0x81F8C0", Offset = "0x81E6C0", VA = "0x18081F8C0")]
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public PlayerAfterImageParticles()
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{
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int num = 0;
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this.speed = 5f;
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this.emissionRate = 100f;
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this.defaultColor = num;
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base..ctor();
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}
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// Token: 0x040014BB RID: 5307
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40014BB")]
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[SerializeField]
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private ParticleSystem[] particleSystems;
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// Token: 0x040014BC RID: 5308
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40014BC")]
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[SerializeField]
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private float speed;
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// Token: 0x040014BD RID: 5309
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40014BD")]
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[SerializeField]
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private float emissionRate;
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// Token: 0x040014BE RID: 5310
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40014BE")]
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[SerializeField]
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private Color defaultColor;
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}
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