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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace RRUI.Animation
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{
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// Token: 0x02001041 RID: 4161
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[Token(Token = "0x2001041")]
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[MMOINKHEKJF("Rings/Default", "Tween from the current Rings layers to the default layers configured on the component.")]
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[Serializable]
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public class RingsDefaultTransition : RingsTransition
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{
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// Token: 0x1700101A RID: 4122
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// (get) Token: 0x06005E45 RID: 24133 RVA: 0x0014C368 File Offset: 0x0014A568
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[Token(Token = "0x1700101A")]
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protected override IReadOnlyList<UIRings.RingLayer> TargetRingLayers
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{
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[Token(Token = "0x6005E45")]
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[Address(RVA = "0x423DE0", Offset = "0x422BE0", VA = "0x180423DE0", Slot = "8")]
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get
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{
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return this.cachedRingLayers;
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}
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}
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// Token: 0x06005E46 RID: 24134 RVA: 0x0014C37C File Offset: 0x0014A57C
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[Token(Token = "0x6005E46")]
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[Address(RVA = "0x106AC40", Offset = "0x1069A40", VA = "0x18106AC40")]
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public RingsDefaultTransition()
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{
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this.duration = 0.33f;
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this.easeFunction = (HMIPJEAODAB.JOMGGPNCMFK)((ulong)3L);
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this.isWorldCanvas = true;
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base..ctor();
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}
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}
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}
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