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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RRUI.Animation
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{
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// Token: 0x02001045 RID: 4165
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[Token(Token = "0x2001045")]
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[MMOINKHEKJF("Rotation/Default", "Tween from the current rotation to default value")]
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[Serializable]
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public class RotationDefaultTransition : RotationTransition
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{
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// Token: 0x1700101D RID: 4125
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// (get) Token: 0x06005E53 RID: 24147 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x1700101D")]
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protected override Quaternion Target
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{
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[Token(Token = "0x6005E53")]
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[Address(RVA = "0x774D80", Offset = "0x773B80", VA = "0x180774D80", Slot = "8")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06005E54 RID: 24148 RVA: 0x0014C63C File Offset: 0x0014A83C
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[Token(Token = "0x6005E54")]
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[Address(RVA = "0x106B360", Offset = "0x106A160", VA = "0x18106B360")]
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public RotationDefaultTransition()
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{
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}
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}
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}
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