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using System;
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using Cpp2IlInjected;
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using Delaunay;
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namespace RecRoom.Core.Screens.PlayerController
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{
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// Token: 0x02002F7A RID: 12154
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[Token(Token = "0x2002F7A")]
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[Serializable]
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public class AnimationVertex : Vertex<PlayerAnimationAsset>
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{
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// Token: 0x06014B62 RID: 84834 RVA: 0x004D9E88 File Offset: 0x004D8088
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[Token(Token = "0x6014B62")]
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[Address(RVA = "0xA566C0", Offset = "0xA554C0", VA = "0x180A566C0")]
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public AnimationVertex()
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{
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}
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}
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}
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