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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using RecRoom.Systems.PlayerRoles;
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namespace RecRoom
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{
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// Token: 0x02001FF4 RID: 8180
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[Token(Token = "0x2001FF4")]
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[Serializable]
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public class GameRoleSettings
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{
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// Token: 0x0600D024 RID: 53284 RVA: 0x002FF0E0 File Offset: 0x002FD2E0
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[Token(Token = "0x600D024")]
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[Address(RVA = "0x814AE0", Offset = "0x8138E0", VA = "0x180814AE0")]
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public GameRoleSettings()
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{
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List<GameRole> list = new List();
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this.PredefinedGameRoles = list;
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base..ctor();
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}
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// Token: 0x04008501 RID: 34049
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4008501")]
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public List<GameRole> PredefinedGameRoles;
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}
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}
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