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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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using Valve.VR;
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namespace RecRoom.Inputs
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{
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// Token: 0x020024F0 RID: 9456
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[Token(Token = "0x20024F0")]
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[Serializable]
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public class SteamVrViveVRInputHandler : SteamVrInputHandler
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{
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// Token: 0x0600F319 RID: 62233 RVA: 0x0037E12C File Offset: 0x0037C32C
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[Token(Token = "0x600F319")]
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[Address(RVA = "0xFBAF80", Offset = "0xFB9D80", VA = "0x180FBAF80", Slot = "11")]
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protected override void GCGIMANBGKD(ref VRInputHandler.EFAKPOCFMPC GKNIHNHGBKC)
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{
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VRTrackedController.PJJMKFHNMMM <HandType>k__BackingField = this.<HandType>k__BackingField;
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bool flag;
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if (flag)
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{
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SteamVR_Action_Boolean rotateTouchButtonAction = this.RotateTouchButtonAction;
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SteamVR_Action_Boolean rotatePressButtonAction = this.RotatePressButtonAction;
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SteamVR_Action_Boolean menuButtonAction = this.MenuButtonAction;
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GKNIHNHGBKC.BDDMHHDKLHE = menuButtonAction;
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bool flag2;
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GKNIHNHGBKC.BDDMHHDKLHE.GPGHKKMCFIF = flag2;
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Axis2DSettings rotateAxisSettings = this.RotateAxisSettings;
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KHINMMJIENE khinmmjiene;
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bool flag3;
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if (khinmmjiene != 0)
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{
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LocalPlayerController instance = SingletonMonoBehaviour.ONCPNMDGGKG;
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if (instance.FGAMGPEBMGE == LocalPlayerController.JJKKCDNKBJI.VR_TELEPORT)
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{
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GKNIHNHGBKC.KJDKBHKNHPD = instance;
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GKNIHNHGBKC.KJDKBHKNHPD.GPGHKKMCFIF = flag3;
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this.touchDownInDeadZone = menuButtonAction != null;
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}
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}
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SteamVR_Action_Boolean teleportButtonAction = this.TeleportButtonAction;
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GKNIHNHGBKC.KJDKBHKNHPD = teleportButtonAction;
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bool flag4;
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GKNIHNHGBKC.KJDKBHKNHPD.GPGHKKMCFIF = flag4;
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this.touchDownInDeadZone = false;
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Axis2DSettings scrollAxisSettings = this.ScrollAxisSettings;
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float num;
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GKNIHNHGBKC.EJNHOLPHCIH = num;
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Axis2DSettings walkAxisSettings = this.WalkAxisSettings;
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Vector2 vector;
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GKNIHNHGBKC.IJBDGFLBADI = vector;
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GKNIHNHGBKC.IJBDGFLBADI.y = num;
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bool flag5;
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if (flag3 || !flag5)
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{
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}
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int num2 = 0;
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if (vector != 0)
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{
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}
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AxisSwipeButtons rotateAxisSwipeButtons = this.RotateAxisSwipeButtons;
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AxisSwipeButtons.MGGKDBHMJDF <SwipeState>k__BackingField = rotateAxisSwipeButtons.<SwipeState>k__BackingField;
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this.lastSwipeState = <SwipeState>k__BackingField;
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float y = GKNIHNHGBKC.ANEEPNBJPKK.y;
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string text = rotateAxisSwipeButtons.ToString();
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AxisSwipeButtons.MGGKDBHMJDF <SwipeState>k__BackingField2 = this.RotateAxisSwipeButtons.<SwipeState>k__BackingField;
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this.currentSwipeState = <SwipeState>k__BackingField2;
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KHINMMJIENE khinmmjiene2;
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if (khinmmjiene2 != 0)
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{
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bool flag6;
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if (flag6)
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{
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AxisSwipeButtons.MGGKDBHMJDF mggkdbhmjdf = this.currentSwipeState;
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if (mggkdbhmjdf != AxisSwipeButtons.MGGKDBHMJDF.Touch && mggkdbhmjdf != AxisSwipeButtons.MGGKDBHMJDF.None)
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{
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goto IL_168;
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}
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}
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AxisSwipeButtons.MGGKDBHMJDF mggkdbhmjdf2 = this.lastSwipeState;
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AxisSwipeButtons.MGGKDBHMJDF mggkdbhmjdf3 = this.currentSwipeState;
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if (mggkdbhmjdf2 == mggkdbhmjdf3)
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{
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goto IL_190;
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}
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if (mggkdbhmjdf3 == AxisSwipeButtons.MGGKDBHMJDF.Touch)
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{
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goto IL_17C;
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}
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if (mggkdbhmjdf2 != AxisSwipeButtons.MGGKDBHMJDF.Touch || mggkdbhmjdf3 != AxisSwipeButtons.MGGKDBHMJDF.None)
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{
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goto IL_190;
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}
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IL_168:
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GKNIHNHGBKC.KJDKBHKNHPD = num2;
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GKNIHNHGBKC.KJDKBHKNHPD.GPGHKKMCFIF = true;
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IL_17C:
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GKNIHNHGBKC.KJDKBHKNHPD = mggkdbhmjdf3;
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GKNIHNHGBKC.KJDKBHKNHPD.GPGHKKMCFIF = false;
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}
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IL_190:
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FDKPONPCGGC fdkponpcggc;
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bool gpghkkmcfif = fdkponpcggc.GPGHKKMCFIF;
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GKNIHNHGBKC.ALFHDHKHNHH.GPGHKKMCFIF = gpghkkmcfif;
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FDKPONPCGGC fdkponpcggc2;
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bool gpghkkmcfif2 = fdkponpcggc2.GPGHKKMCFIF;
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GKNIHNHGBKC.JOOMEAKJBIJ.GPGHKKMCFIF = gpghkkmcfif2;
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FDKPONPCGGC fdkponpcggc3;
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bool gpghkkmcfif3 = fdkponpcggc3.GPGHKKMCFIF;
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GKNIHNHGBKC.PKLBADMDPMA.GPGHKKMCFIF = gpghkkmcfif3;
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SteamVR_Action_Boolean pushToTalkButtonAction = this.PushToTalkButtonAction;
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GKNIHNHGBKC.LGFOEBJPDKA = pushToTalkButtonAction;
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bool flag7;
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GKNIHNHGBKC.LGFOEBJPDKA.GPGHKKMCFIF = flag7;
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SteamVR_Action_Boolean gripTurnButtonAction = this.GripTurnButtonAction;
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GKNIHNHGBKC.MLHDMEMGHEO = gripTurnButtonAction;
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bool flag8;
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GKNIHNHGBKC.MLHDMEMGHEO.GPGHKKMCFIF = flag8;
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SteamVR_Action_Boolean selfScaleButtonAction = this.SelfScaleButtonAction;
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GKNIHNHGBKC.GODIAMIEPJG = selfScaleButtonAction;
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bool flag9;
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GKNIHNHGBKC.GODIAMIEPJG.GPGHKKMCFIF = flag9;
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SteamVR_Action_Single pickupAxisAction = this.PickupAxisAction;
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SteamVR_Action_Single handOpenCloseAxisAction = this.HandOpenCloseAxisAction;
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float num3;
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GKNIHNHGBKC.BDLBPMGCPEE = num3;
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GKNIHNHGBKC.BDLBPMGCPEE.JIBLKPMDPOF = (float)num2;
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Axis2DSettings smoothSwipeRotateAxisSettings = this.SmoothSwipeRotateAxisSettings;
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GKNIHNHGBKC.EJAJMANMAFG = num3;
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GKNIHNHGBKC.EJAJMANMAFG.y = y;
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SteamVR_Action_Boolean sprintButtonAction = this.SprintButtonAction;
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GKNIHNHGBKC.EHKHLEFKJND = sprintButtonAction;
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bool flag10;
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GKNIHNHGBKC.EHKHLEFKJND.GPGHKKMCFIF = flag10;
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SteamVR_Action_Boolean slideButtonAction = this.SlideButtonAction;
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GKNIHNHGBKC.KCEKNHAKHGA = slideButtonAction;
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bool flag11;
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GKNIHNHGBKC.KCEKNHAKHGA.GPGHKKMCFIF = flag11;
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SteamVR_Action_Boolean selfScaleButtonAction2 = this.SelfScaleButtonAction;
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GKNIHNHGBKC.HMPJMBEFGMM = selfScaleButtonAction2;
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bool flag12;
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GKNIHNHGBKC.HMPJMBEFGMM.GPGHKKMCFIF = flag12;
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SteamVR_Action_Single triggerAxisAction = this.TriggerAxisAction;
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float num4;
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GKNIHNHGBKC.LOKMOOGCDHI = num4;
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GKNIHNHGBKC.LOKMOOGCDHI.JIBLKPMDPOF = (float)num2;
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DeprecatedAxisSettings triggerSettings = this.TriggerSettings;
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float num5 = DeprecatedAxisSettings.DAPOOKKDMKB(num4, triggerSettings);
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GKNIHNHGBKC.PHIKDNMBFDL = num5;
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SteamVR_Action_Single triggerAxisAction2 = this.TriggerAxisAction;
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float num6;
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GKNIHNHGBKC.MMIGCAIKDOB = num6;
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GKNIHNHGBKC.MMIGCAIKDOB.JIBLKPMDPOF = (float)num2;
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Axis2DSettings rotateAxisSettings2 = this.RotateAxisSettings;
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GKNIHNHGBKC.JBKKAKDEGHJ = num6;
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GKNIHNHGBKC.JBKKAKDEGHJ.y = y;
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SteamVR_Action_Boolean pushToTalkButtonAction2 = this.PushToTalkButtonAction;
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GKNIHNHGBKC.BIOLPKIKBMN = pushToTalkButtonAction2;
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bool flag13;
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GKNIHNHGBKC.BIOLPKIKBMN.GPGHKKMCFIF = flag13;
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if (Time.frameCount > 30)
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{
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int frameCount = Time.frameCount;
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SteamVR_Action_Vibration haptics = this.haptics;
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this.lastHapticFrame = frameCount;
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}
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}
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}
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// Token: 0x0600F31A RID: 62234 RVA: 0x0037E4BC File Offset: 0x0037C6BC
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[Token(Token = "0x600F31A")]
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[Address(RVA = "0xFBB970", Offset = "0xFBA770", VA = "0x180FBB970", Slot = "9")]
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protected override void OAPPNDCDEJC(float LAIPKAHGIJF, bool OBDMPHDGBLG)
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{
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VRTrackedController.PJJMKFHNMMM <HandType>k__BackingField = this.<HandType>k__BackingField;
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bool flag;
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if (flag)
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{
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float num = Mathf.Lerp((float)0, 320f, LAIPKAHGIJF);
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float deltaTime = Time.deltaTime;
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SteamVR_Action_Vibration haptics = this.haptics;
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}
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int frameCount = Time.frameCount;
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this.lastHapticFrame = frameCount;
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}
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// Token: 0x0600F31B RID: 62235 RVA: 0x0037E510 File Offset: 0x0037C710
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[Token(Token = "0x600F31B")]
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[Address(RVA = "0xFBBA60", Offset = "0xFBA860", VA = "0x180FBBA60")]
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public SteamVrViveVRInputHandler()
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{
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int num = 0;
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SteamVR_Action_Boolean booleanAction = SteamVR_Input.GetBooleanAction("RotateAxisTouch", num != 0);
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this.RotateTouchButtonAction = booleanAction;
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int num2 = 0;
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SteamVR_Action_Boolean booleanAction2 = SteamVR_Input.GetBooleanAction("RotateAxisPress", num2 != 0);
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this.RotatePressButtonAction = booleanAction2;
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base..ctor();
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}
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// Token: 0x0400A1FF RID: 41471
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[FieldOffset(Offset = "0x2A8")]
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[Token(Token = "0x400A1FF")]
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private SteamVR_Action_Boolean RotateTouchButtonAction;
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// Token: 0x0400A200 RID: 41472
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[FieldOffset(Offset = "0x2B0")]
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[Token(Token = "0x400A200")]
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private SteamVR_Action_Boolean RotatePressButtonAction;
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// Token: 0x0400A201 RID: 41473
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[FieldOffset(Offset = "0x2B8")]
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[Token(Token = "0x400A201")]
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[Header("Vive Swipe buttons")]
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public AxisSwipeButtons RotateAxisSwipeButtons;
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// Token: 0x0400A202 RID: 41474
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[FieldOffset(Offset = "0x2C0")]
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[Token(Token = "0x400A202")]
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private bool touchDownInDeadZone;
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// Token: 0x0400A203 RID: 41475
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[FieldOffset(Offset = "0x2C4")]
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[Token(Token = "0x400A203")]
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private AxisSwipeButtons.MGGKDBHMJDF lastSwipeState;
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// Token: 0x0400A204 RID: 41476
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[FieldOffset(Offset = "0x2C8")]
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[Token(Token = "0x400A204")]
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private AxisSwipeButtons.MGGKDBHMJDF currentSwipeState;
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// Token: 0x0400A205 RID: 41477
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[FieldOffset(Offset = "0x2CC")]
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[Token(Token = "0x400A205")]
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private int lastHapticFrame;
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// Token: 0x0400A206 RID: 41478
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[Token(Token = "0x400A206")]
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private const int HAPTIC_REFRESH_FRAMES = 30;
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}
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}
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