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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom
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{
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// Token: 0x0200213D RID: 8509
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[Token(Token = "0x200213D")]
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public class ShapeManipulationHandle : MonoBehaviour
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{
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// Token: 0x0600DA7D RID: 55933 RVA: 0x0032AB10 File Offset: 0x00328D10
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[Token(Token = "0x600DA7D")]
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[Address(RVA = "0x7B70F0", Offset = "0x7B5EF0", VA = "0x1807B70F0")]
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private void Awake()
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{
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Renderer component = this.axisObject.GetComponent<Renderer>();
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GameObject gameObject = this.pointObject;
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this.AMIOHFOKEHC = component;
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Renderer component2 = gameObject.GetComponent<Renderer>();
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Renderer amiohfokehc = this.AMIOHFOKEHC;
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this.HNOCBPNNLPD = component2;
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this.POAAJBJPJCD = amiohfokehc;
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Material[] sharedMaterialArray = amiohfokehc.GetSharedMaterialArray();
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this.LHPEANFIAED = sharedMaterialArray;
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Material[] array = new Material[2];
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Material material = this.highlightZOffMaterial;
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if (material != 0)
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{
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}
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array[0] = material;
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Material material2 = this.highlightMaterial;
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if (material2 != 0)
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{
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}
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array[1] = material2;
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this.EBMCILOIFEC = array;
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}
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// Token: 0x0600DA7E RID: 55934 RVA: 0x0032ABA8 File Offset: 0x00328DA8
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[Token(Token = "0x600DA7E")]
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[Address(RVA = "0x7B7360", Offset = "0x7B6160", VA = "0x1807B7360")]
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public void UpdateInfo(JNIJFOIGFGJ FJGEIMFHPFE, Transform OAJPMJIJPDP)
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{
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float y = FJGEIMFHPFE.GLHHBDHELAO.y;
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Guid gogcpnplcep = FJGEIMFHPFE.GOGCPNPLCEP;
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this.info.GLHHBDHELAO.y = y;
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Quaternion igpenjbjadk = FJGEIMFHPFE.IGPENJBJADK;
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this.info.GOGCPNPLCEP = gogcpnplcep;
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Quaternion mbiehefdgke = FJGEIMFHPFE.MBIEHEFDGKE;
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this.info.IGPENJBJADK = igpenjbjadk;
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this.info.MBIEHEFDGKE = mbiehefdgke;
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bool flag = FJGEIMFHPFE.LFOEEMDGOPO;
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GameObject gameObject = this.axisObject;
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if (!flag)
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{
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Renderer amiohfokehc = this.AMIOHFOKEHC;
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this.POAAJBJPJCD = amiohfokehc;
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gameObject.SetActive(true);
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GameObject gameObject2 = this.pointObject;
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int num = 0;
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gameObject2.SetActive(num != 0);
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}
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Renderer hnocbpnnlpd = this.HNOCBPNNLPD;
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this.POAAJBJPJCD = hnocbpnnlpd;
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int num2 = 0;
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gameObject.SetActive(num2 != 0);
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this.pointObject.SetActive(true);
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Renderer poaajbjpjcd = this.POAAJBJPJCD;
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Material[] lhpeanfiaed = this.LHPEANFIAED;
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poaajbjpjcd.SetMaterialArray(lhpeanfiaed);
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Transform transform = SingletonMonoBehaviour.ONCPNMDGGKG.CHLMFLCFGFL.transform;
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float ojjohdifmeg = this.info.OJJOHDIFMEG;
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float num4;
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float num3 = Mathf.Clamp(num4, 0.02f, 0.15f);
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Transform transform2 = base.transform;
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int num5 = 0;
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float z = Vector3.one.z;
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transform2.localScale = num5;
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int num6 = 0;
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base.transform.position = num6;
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int num7 = 0;
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base.transform.rotation = num7;
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}
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// Token: 0x0600DA7F RID: 55935 RVA: 0x0032AD04 File Offset: 0x00328F04
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[Token(Token = "0x600DA7F")]
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[Address(RVA = "0x7B7250", Offset = "0x7B6050", VA = "0x1807B7250")]
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public void Highlight()
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{
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Renderer poaajbjpjcd = this.POAAJBJPJCD;
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Material[] ebmciloifec = this.EBMCILOIFEC;
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poaajbjpjcd.SetMaterialArray(ebmciloifec);
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Transform transform = base.transform;
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Transform transform2 = base.transform;
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Vector3 vector;
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float z = vector.z;
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Vector3 vector2;
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float z2 = vector2.z;
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}
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// Token: 0x0600DA80 RID: 55936 RVA: 0x0032AD4C File Offset: 0x00328F4C
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[Token(Token = "0x600DA80")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public ShapeManipulationHandle()
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{
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}
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// Token: 0x04008E64 RID: 36452
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4008E64")]
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[HideInInspector]
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public JNIJFOIGFGJ info;
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// Token: 0x04008E65 RID: 36453
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[Token(Token = "0x4008E65")]
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private const float GKMNGELKHPG = 0.02f;
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// Token: 0x04008E66 RID: 36454
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[Token(Token = "0x4008E66")]
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private const float FNAGKMMENDH = 0.15f;
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// Token: 0x04008E67 RID: 36455
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4008E67")]
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[SerializeField]
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private Material highlightMaterial;
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// Token: 0x04008E68 RID: 36456
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4008E68")]
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[SerializeField]
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private Material highlightZOffMaterial;
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// Token: 0x04008E69 RID: 36457
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4008E69")]
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[SerializeField]
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private GameObject axisObject;
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// Token: 0x04008E6A RID: 36458
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4008E6A")]
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[SerializeField]
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private GameObject pointObject;
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// Token: 0x04008E6B RID: 36459
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4008E6B")]
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private Material[] LHPEANFIAED;
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// Token: 0x04008E6C RID: 36460
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4008E6C")]
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private Material[] EBMCILOIFEC;
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// Token: 0x04008E6D RID: 36461
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4008E6D")]
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private Renderer AMIOHFOKEHC;
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// Token: 0x04008E6E RID: 36462
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4008E6E")]
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private Renderer HNOCBPNNLPD;
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// Token: 0x04008E6F RID: 36463
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4008E6F")]
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private Renderer POAAJBJPJCD;
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}
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}
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