a
This commit is contained in:
@@ -0,0 +1,118 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RecRoom.UI
|
||||
{
|
||||
// Token: 0x020029B4 RID: 10676
|
||||
[Token(Token = "0x20029B4")]
|
||||
public class RadialUILayout : MonoBehaviour
|
||||
{
|
||||
// Token: 0x06011DFA RID: 73210 RVA: 0x00412208 File Offset: 0x00410408
|
||||
[Token(Token = "0x6011DFA")]
|
||||
[Address(RVA = "0x1017A60", Offset = "0x1016860", VA = "0x181017A60")]
|
||||
private void NHHPDCCCMIE()
|
||||
{
|
||||
int length = this.children.Length;
|
||||
this.ApplyLayout(length);
|
||||
}
|
||||
|
||||
// Token: 0x06011DFB RID: 73211 RVA: 0x00412230 File Offset: 0x00410430
|
||||
[Token(Token = "0x6011DFB")]
|
||||
[Address(RVA = "0x1017500", Offset = "0x1016300", VA = "0x181017500")]
|
||||
public void ApplyLayout(int DIBJFJNLDMN)
|
||||
{
|
||||
float num = this.totalArcAngle;
|
||||
float num2 = Mathf.Min(num, 360f);
|
||||
int[] array = new int[3];
|
||||
RectTransform[] array2 = this.children;
|
||||
int length = array2.Length;
|
||||
array[0] = length;
|
||||
array[0] = DIBJFJNLDMN;
|
||||
array[1] = array2;
|
||||
int num3 = Mathf.Min(array);
|
||||
int num4 = 0;
|
||||
if (num3 > 0)
|
||||
{
|
||||
RectTransform rectTransform = this.children[num4];
|
||||
int num5 = 0;
|
||||
if (!(rectTransform == num5))
|
||||
{
|
||||
this.children[num4].gameObject.SetActive(true);
|
||||
int num6 = 0;
|
||||
int num7 = 0;
|
||||
Quaternion quaternion = Quaternion.Euler(num2, (float)num7, (float)num6);
|
||||
float z = Vector3.up.z;
|
||||
Vector3 vector;
|
||||
float z2 = vector.z;
|
||||
this.children[num4].anchoredPosition = num4;
|
||||
RectTransform rectTransform2 = this.children[num4];
|
||||
if ((this.applyRotation ? 1 : 0) == num4)
|
||||
{
|
||||
Quaternion identity = Quaternion.identity;
|
||||
}
|
||||
num4++;
|
||||
}
|
||||
num4++;
|
||||
}
|
||||
RectTransform[] array3 = this.children;
|
||||
if (num4 < array3.Length)
|
||||
{
|
||||
RectTransform rectTransform3 = array3[num4];
|
||||
int num8 = 0;
|
||||
if (rectTransform3 != num8)
|
||||
{
|
||||
GameObject gameObject = this.children[num4].gameObject;
|
||||
int num9 = 0;
|
||||
gameObject.SetActive(num9 != 0);
|
||||
}
|
||||
RectTransform[] array4 = this.children;
|
||||
num4++;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06011DFC RID: 73212 RVA: 0x00412394 File Offset: 0x00410594
|
||||
[Token(Token = "0x6011DFC")]
|
||||
[Address(RVA = "0x1017A90", Offset = "0x1016890", VA = "0x181017A90")]
|
||||
public RadialUILayout()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400B81F RID: 47135
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x400B81F")]
|
||||
[SerializeField]
|
||||
[IKJMHFGIDEP("Use the context menu to apply changes in editor")]
|
||||
private RectTransform[] children;
|
||||
|
||||
// Token: 0x0400B820 RID: 47136
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x400B820")]
|
||||
[SerializeField]
|
||||
private float totalArcAngle = 360f;
|
||||
|
||||
// Token: 0x0400B821 RID: 47137
|
||||
[FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x400B821")]
|
||||
[SerializeField]
|
||||
private float startingAngle;
|
||||
|
||||
// Token: 0x0400B822 RID: 47138
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x400B822")]
|
||||
[SerializeField]
|
||||
private float minWedgeArcAngle = 30f;
|
||||
|
||||
// Token: 0x0400B823 RID: 47139
|
||||
[FieldOffset(Offset = "0x2C")]
|
||||
[Token(Token = "0x400B823")]
|
||||
[SerializeField]
|
||||
private float radius = 100f;
|
||||
|
||||
// Token: 0x0400B824 RID: 47140
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x400B824")]
|
||||
[SerializeField]
|
||||
private bool applyRotation;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user