This commit is contained in:
niko
2026-04-11 22:19:20 +02:00
parent 45b857ff11
commit 8fc35183db
17034 changed files with 2863552 additions and 0 deletions
@@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.VFX
{
// Token: 0x020021AE RID: 8622
[Token(Token = "0x20021AE")]
public class DecalSpawningParticleSystem : MonoBehaviour
{
// Token: 0x0600DD26 RID: 56614 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x600DD26")]
[Address(RVA = "0x10FFF20", Offset = "0x10FED20", VA = "0x1810FFF20")]
private void OnParticleCollision(GameObject HPKICPNGMDJ)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600DD27 RID: 56615 RVA: 0x00334E78 File Offset: 0x00333078
[Token(Token = "0x600DD27")]
[Address(RVA = "0x11001C0", Offset = "0x10FEFC0", VA = "0x1811001C0")]
public DecalSpawningParticleSystem()
{
Color white = Color.white;
List<ParticleCollisionEvent> list = new List();
this.DOLCNGCEGGP = list;
base..ctor();
}
// Token: 0x04009033 RID: 36915
[Token(Token = "0x4009033")]
private const int HHNMHKFBLLO = 5;
// Token: 0x04009034 RID: 36916
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4009034")]
[SerializeField]
private ImpactDecal collisionImpactDecalPrefab;
// Token: 0x04009035 RID: 36917
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4009035")]
[SerializeField]
private Color decalColor;
// Token: 0x04009036 RID: 36918
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4009036")]
[SerializeField]
[DDPIINEJFMD(JIBDPHMGEGO.Self, false, false, false)]
private ParticleSystem collideableParticleSystem;
// Token: 0x04009037 RID: 36919
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4009037")]
private List<ParticleCollisionEvent> DOLCNGCEGGP;
}
}
@@ -0,0 +1,294 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
namespace RecRoom.VFX
{
// Token: 0x020021B0 RID: 8624
[Token(Token = "0x20021B0")]
[Serializable]
public class JitteringSprite
{
// Token: 0x17002305 RID: 8965
// (get) Token: 0x0600DD28 RID: 56616 RVA: 0x00334EA0 File Offset: 0x003330A0
[Token(Token = "0x17002305")]
public bool UseOneMaterialMode
{
[Token(Token = "0x600DD28")]
[Address(RVA = "0x1100E40", Offset = "0x10FFC40", VA = "0x181100E40")]
get
{
if (this.applyToOnlyOneRendererMaterial)
{
int num = this.rendererMaterialIndex;
Material[] materialArray = this.renderer.GetMaterialArray();
return num < materialArray.Length;
}
throw new NullReferenceException();
}
}
// Token: 0x17002306 RID: 8966
// (get) Token: 0x0600DD29 RID: 56617 RVA: 0x00334EDC File Offset: 0x003330DC
// (set) Token: 0x0600DD2A RID: 56618 RVA: 0x00334EF0 File Offset: 0x003330F0
[Token(Token = "0x17002306")]
public MaterialPropertyBlock MaterialProperties
{
[Token(Token = "0x600DD29")]
[Address(RVA = "0x423E10", Offset = "0x422C10", VA = "0x180423E10")]
get;
[Token(Token = "0x600DD2A")]
[Address(RVA = "0x687270", Offset = "0x686070", VA = "0x180687270")]
private set;
}
// Token: 0x0600DD2B RID: 56619 RVA: 0x00334F04 File Offset: 0x00333104
[Token(Token = "0x600DD2B")]
[Address(RVA = "0x1100C10", Offset = "0x10FFA10", VA = "0x181100C10")]
public void ILJAJHKIHFO(BlendMode PMDCFMEPFJM, BlendMode KAGOFBONLNN)
{
this.srcBlend = (int)PMDCFMEPFJM;
this.destBlend = (int)KAGOFBONLNN;
if (this.applyToOnlyOneRendererMaterial)
{
int num = this.rendererMaterialIndex;
Material[] materialArray = this.renderer.GetMaterialArray();
}
int num2 = this.rendererMaterialIndex;
Material[] materialArray2 = this.renderer.GetMaterialArray();
if (num2 < materialArray2.Length)
{
Material[] sharedMaterialArray = this.renderer.GetSharedMaterialArray();
int num3 = this.rendererMaterialIndex;
Material material = sharedMaterialArray[num3];
int num4 = this.srcBlend;
material.SetInt("_SrcBlend", num4);
Material[] sharedMaterialArray2 = this.renderer.GetSharedMaterialArray();
int num5 = this.rendererMaterialIndex;
Material material2 = sharedMaterialArray2[num5];
int num6 = this.destBlend;
material2.SetInt("_DstBlend", num6);
}
}
// Token: 0x0600DD2C RID: 56620 RVA: 0x00334FD4 File Offset: 0x003331D4
[Token(Token = "0x600DD2C")]
[Address(RVA = "0x11005F0", Offset = "0x10FF3F0", VA = "0x1811005F0")]
public void FPPDOGCMPEN([Optional] Sprite GAGHBADKMMH)
{
int num = 0;
int num2 = 0;
if (GAGHBADKMMH != num2)
{
this.sprite = GAGHBADKMMH;
}
float time = Time.time;
this.lastJitterPhase = time;
float num3;
this.jitterOffset = num3;
float y = this.maxJitterOffset.y;
num3 = y;
float num4 = global::UnityEngine.Random.Range(num3, y);
this.jitterOffset.y = num4;
float num5;
this.jitterScale = num5;
float y2 = this.maxJitterScale.y;
num5 = y2;
float num6 = global::UnityEngine.Random.Range(num5, y2);
this.jitterScale.y = num6;
Sprite sprite = this.sprite;
int num7 = 0;
if (sprite != num7)
{
Renderer renderer = this.renderer;
int num8 = 0;
if (renderer != num8)
{
Sprite sprite2 = this.sprite;
if (this.offsetMode == (OKKJGFPHFLL)num)
{
}
GraphicsFormat graphicsFormat = this.sprite.texture.graphicsFormat;
Texture2D texture = this.sprite.texture;
GraphicsFormat graphicsFormat2 = this.sprite.texture.graphicsFormat;
Texture2D texture2 = this.sprite.texture;
int num9 = 0;
if ((this.applyToOnlyOneRendererMaterial ? 1 : 0) != num)
{
int num10 = this.rendererMaterialIndex;
Renderer renderer2 = this.renderer;
int num11 = 0;
Material[] materialArray = renderer2.GetMaterialArray();
if (num10 < materialArray.Length)
{
this.AHBLNBHJCOF(num11, num9);
}
}
MaterialPropertyBlock materialPropertyBlock;
if (this.<MaterialProperties>k__BackingField == 0)
{
materialPropertyBlock = new MaterialPropertyBlock();
this.<MaterialProperties>k__BackingField = materialPropertyBlock;
}
Sprite sprite3 = this.sprite;
int num12 = JitteringSprite.mainTexId;
Texture2D texture3 = sprite3.texture;
materialPropertyBlock.SetTextureImpl(num12, texture3);
MaterialPropertyBlock materialPropertyBlock2 = this.<MaterialProperties>k__BackingField;
Renderer renderer3 = this.renderer;
MaterialPropertyBlock materialPropertyBlock3 = this.<MaterialProperties>k__BackingField;
renderer3.Internal_SetPropertyBlock(materialPropertyBlock3);
}
}
}
// Token: 0x0600DD2D RID: 56621 RVA: 0x00335190 File Offset: 0x00333390
[Token(Token = "0x600DD2D")]
[Address(RVA = "0x1100490", Offset = "0x10FF290", VA = "0x181100490")]
private void FPDCENFIHOE(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB)
{
MaterialPropertyBlock materialPropertyBlock = this.<MaterialProperties>k__BackingField;
if (materialPropertyBlock == 0)
{
MaterialPropertyBlock materialPropertyBlock2 = new MaterialPropertyBlock();
this.<MaterialProperties>k__BackingField = materialPropertyBlock2;
}
Sprite sprite = this.sprite;
int num = JitteringSprite.mainTexId;
Texture2D texture = sprite.texture;
materialPropertyBlock.SetTextureImpl(num, texture);
int num2 = 0;
this.<MaterialProperties>k__BackingField.SetVector(num, num2);
Renderer renderer = this.renderer;
MaterialPropertyBlock materialPropertyBlock3 = this.<MaterialProperties>k__BackingField;
renderer.Internal_SetPropertyBlock(materialPropertyBlock3);
}
// Token: 0x0600DD2E RID: 56622 RVA: 0x00335204 File Offset: 0x00333404
[Token(Token = "0x600DD2E")]
[Address(RVA = "0x1100240", Offset = "0x10FF040", VA = "0x181100240")]
private void AHBLNBHJCOF(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB)
{
Material[] materialArray = this.renderer.GetMaterialArray();
int num = this.rendererMaterialIndex;
Material material = materialArray[num];
Sprite sprite = this.sprite;
int num2 = JitteringSprite.mainTexId;
Texture2D texture = sprite.texture;
material.SetTextureImpl(num2, texture);
Material[] materialArray2 = this.renderer.GetMaterialArray();
int num3 = this.rendererMaterialIndex;
Material material2 = materialArray2[num3];
int num4 = 0;
int num5 = JitteringSprite.scaleOffsetId;
material2.SetVector(num5, num4);
Material[] materialArray3 = this.renderer.GetMaterialArray();
int num6 = this.rendererMaterialIndex;
Material material3 = materialArray3[num6];
int num7 = this.srcBlend;
material3.SetInt("_SrcBlend", num7);
Material[] materialArray4 = this.renderer.GetMaterialArray();
int num8 = this.rendererMaterialIndex;
Material material4 = materialArray4[num8];
int num9 = this.destBlend;
material4.SetInt("_DstBlend", num9);
}
// Token: 0x0600DD2F RID: 56623 RVA: 0x003352F4 File Offset: 0x003334F4
[Token(Token = "0x600DD2F")]
[Address(RVA = "0x1100E10", Offset = "0x10FFC10", VA = "0x181100E10")]
public JitteringSprite()
{
}
// Token: 0x0400903B RID: 36923
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x400903B")]
public Renderer renderer;
// Token: 0x0400903C RID: 36924
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x400903C")]
public bool applyToOnlyOneRendererMaterial;
// Token: 0x0400903D RID: 36925
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400903D")]
public int rendererMaterialIndex = (int)((ulong)4294967295L);
// Token: 0x0400903E RID: 36926
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400903E")]
public Sprite sprite;
// Token: 0x0400903F RID: 36927
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400903F")]
public int jitterFPS = (int)((ulong)6L);
// Token: 0x04009040 RID: 36928
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4009040")]
public Vector2 maxJitterOffset;
// Token: 0x04009041 RID: 36929
[global::Cpp2IlInjected.FieldOffset(Offset = "0x34")]
[Token(Token = "0x4009041")]
public Vector2 maxJitterScale;
// Token: 0x04009042 RID: 36930
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4009042")]
[Tooltip("Whether to use original texture rect or atlas rect for offset and scale of jitter")]
public OKKJGFPHFLL offsetMode;
// Token: 0x04009043 RID: 36931
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x4009043")]
public float phaseOffset;
// Token: 0x04009044 RID: 36932
[global::Cpp2IlInjected.FieldOffset(Offset = "0x44")]
[Token(Token = "0x4009044")]
private float lastJitterPhase = float.MinValue;
// Token: 0x04009045 RID: 36933
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x4009045")]
private Vector2 jitterOffset;
// Token: 0x04009046 RID: 36934
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x4009046")]
private Vector3 jitterScale;
// Token: 0x04009047 RID: 36935
[Token(Token = "0x4009047")]
private static int mainTexId = Shader.PropertyToID("_MainTex");
// Token: 0x04009048 RID: 36936
[Token(Token = "0x4009048")]
private static int scaleOffsetId = Shader.PropertyToID("_MainTex_ST");
// Token: 0x04009049 RID: 36937
[Token(Token = "0x4009049")]
private static int srcBlendId = Shader.PropertyToID("_SrcBlend");
// Token: 0x0400904A RID: 36938
[Token(Token = "0x400904A")]
private static int destBlendId = Shader.PropertyToID("_DstBlend");
// Token: 0x0400904B RID: 36939
[global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")]
[Token(Token = "0x400904B")]
private int srcBlend = (int)((ulong)1L);
// Token: 0x0400904C RID: 36940
[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
[Token(Token = "0x400904C")]
private int destBlend;
}
}
@@ -0,0 +1,142 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.VFX
{
// Token: 0x020021B1 RID: 8625
[Token(Token = "0x20021B1")]
[Serializable]
public class JitteringTransform
{
// Token: 0x0600DD31 RID: 56625 RVA: 0x00335380 File Offset: 0x00333580
[Token(Token = "0x600DD31")]
[Address(RVA = "0x1100E90", Offset = "0x10FFC90", VA = "0x181100E90")]
public void BOPJIHKAFDB()
{
Transform transform = this.transform;
int num = 0;
if (transform != num)
{
Transform transform2 = this.transform;
Transform transform3 = this.transform;
Vector3 vector;
float z = vector.z;
this.defaultLocalPosition.z = z;
Vector3 vector2;
float z2 = vector2.z;
this.defaultLocalScale.z = z2;
this.savedDefaultValues = true;
}
}
// Token: 0x0600DD32 RID: 56626 RVA: 0x003353E8 File Offset: 0x003335E8
[Token(Token = "0x600DD32")]
[Address(RVA = "0x1100F50", Offset = "0x10FFD50", VA = "0x181100F50")]
public void FLBHPAOLFJH()
{
int num = 0;
if ((this.savedDefaultValues ? 1 : 0) == num)
{
Transform transform = this.transform;
int num2 = 0;
if (transform != num2)
{
Transform transform2 = this.transform;
Transform transform3 = this.transform;
Vector3 vector;
float z = vector.z;
this.defaultLocalPosition.z = z;
Vector3 vector2;
float z2 = vector2.z;
this.defaultLocalScale.z = z2;
this.savedDefaultValues = true;
}
}
float time = Time.time;
float time2 = Time.time;
this.lastJitterTime = time2;
float num3;
this.jitterOffset = num3;
float y = this.maxJitterOffset.y;
num3 = y;
float num4 = global::UnityEngine.Random.Range(num3, y);
this.jitterOffset.y = num4;
float num5;
this.jitterScale = num5;
float y2 = this.maxJitterScale.y;
num5 = y2;
float num6 = global::UnityEngine.Random.Range(num5, y2);
this.jitterScale.y = num6;
Transform transform4 = this.transform;
int num7 = 0;
if (transform4 != num7)
{
Transform transform5 = this.transform;
Transform transform6 = this.transform;
}
}
// Token: 0x0600DD33 RID: 56627 RVA: 0x00335504 File Offset: 0x00333704
[Token(Token = "0x600DD33")]
[Address(RVA = "0x11011E0", Offset = "0x10FFFE0", VA = "0x1811011E0")]
public JitteringTransform()
{
float z = Vector3.zero.z;
this.defaultLocalPosition.z = z;
float z2 = Vector3.one.z;
this.defaultLocalScale.z = z2;
base..ctor();
}
// Token: 0x0400904E RID: 36942
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400904E")]
public Transform transform;
// Token: 0x0400904F RID: 36943
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400904F")]
public int jitterFPS = (int)((ulong)6L);
// Token: 0x04009050 RID: 36944
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4009050")]
public Vector2 maxJitterOffset;
// Token: 0x04009051 RID: 36945
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4009051")]
public Vector2 maxJitterScale;
// Token: 0x04009052 RID: 36946
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4009052")]
private float lastJitterTime;
// Token: 0x04009053 RID: 36947
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4009053")]
private Vector2 jitterOffset;
// Token: 0x04009054 RID: 36948
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4009054")]
private Vector3 jitterScale;
// Token: 0x04009055 RID: 36949
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4009055")]
private Vector3 defaultLocalPosition;
// Token: 0x04009056 RID: 36950
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4009056")]
private Vector3 defaultLocalScale;
// Token: 0x04009057 RID: 36951
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4009057")]
private bool savedDefaultValues;
}
}
@@ -0,0 +1,75 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.VFX
{
// Token: 0x020021B2 RID: 8626
[Token(Token = "0x20021B2")]
[ExecuteInEditMode]
[RequireComponent(typeof(Light))]
public class ParticleScriptedLight : MonoBehaviour
{
// Token: 0x17002307 RID: 8967
// (get) Token: 0x0600DD34 RID: 56628 RVA: 0x00335550 File Offset: 0x00333750
[Token(Token = "0x17002307")]
public Light PBBLOENIKAI
{
[Token(Token = "0x600DD34")]
[Address(RVA = "0x11064B0", Offset = "0x11052B0", VA = "0x1811064B0")]
get
{
if (!this.KOBMAHGNLDC)
{
Light component = base.GetComponent<Light>();
this.KOBMAHGNLDC = component;
}
return this.KOBMAHGNLDC;
}
}
// Token: 0x0600DD35 RID: 56629 RVA: 0x00335580 File Offset: 0x00333780
[Token(Token = "0x600DD35")]
[Address(RVA = "0x1106320", Offset = "0x1105120", VA = "0x181106320")]
private void Update()
{
if (this.targetSystem)
{
float num = this.targetSystem.time;
float num2 = ParticleSystem.MainModule.get_duration_Injected(this.targetSystem.main);
num = this.intensityCurve.Evaluate(num);
this.PBBLOENIKAI.intensity = num;
int num3 = 0;
this.PBBLOENIKAI.enabled = num3 != 0;
}
}
// Token: 0x0600DD36 RID: 56630 RVA: 0x003355E8 File Offset: 0x003337E8
[Token(Token = "0x600DD36")]
[Address(RVA = "0x1106470", Offset = "0x1105270", VA = "0x181106470")]
public ParticleScriptedLight()
{
int num = 0;
AnimationCurve animationCurve = AnimationCurve.EaseInOut((float)0, 1f, 1f, (float)num);
this.intensityCurve = animationCurve;
base..ctor();
}
// Token: 0x04009058 RID: 36952
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4009058")]
[SerializeField]
private ParticleSystem targetSystem;
// Token: 0x04009059 RID: 36953
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4009059")]
[SerializeField]
private AnimationCurve intensityCurve;
// Token: 0x0400905A RID: 36954
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400905A")]
private Light KOBMAHGNLDC;
}
}