a
This commit is contained in:
@@ -0,0 +1,59 @@
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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.VFX
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{
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// Token: 0x020021AE RID: 8622
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[Token(Token = "0x20021AE")]
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public class DecalSpawningParticleSystem : MonoBehaviour
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{
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// Token: 0x0600DD26 RID: 56614 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x600DD26")]
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[Address(RVA = "0x10FFF20", Offset = "0x10FED20", VA = "0x1810FFF20")]
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private void OnParticleCollision(GameObject HPKICPNGMDJ)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600DD27 RID: 56615 RVA: 0x00334E78 File Offset: 0x00333078
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[Token(Token = "0x600DD27")]
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[Address(RVA = "0x11001C0", Offset = "0x10FEFC0", VA = "0x1811001C0")]
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public DecalSpawningParticleSystem()
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{
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Color white = Color.white;
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List<ParticleCollisionEvent> list = new List();
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this.DOLCNGCEGGP = list;
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base..ctor();
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}
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// Token: 0x04009033 RID: 36915
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[Token(Token = "0x4009033")]
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private const int HHNMHKFBLLO = 5;
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// Token: 0x04009034 RID: 36916
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4009034")]
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[SerializeField]
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private ImpactDecal collisionImpactDecalPrefab;
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// Token: 0x04009035 RID: 36917
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4009035")]
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[SerializeField]
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private Color decalColor;
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// Token: 0x04009036 RID: 36918
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4009036")]
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[SerializeField]
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[DDPIINEJFMD(JIBDPHMGEGO.Self, false, false, false)]
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private ParticleSystem collideableParticleSystem;
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// Token: 0x04009037 RID: 36919
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4009037")]
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private List<ParticleCollisionEvent> DOLCNGCEGGP;
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}
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}
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@@ -0,0 +1,294 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Rendering;
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namespace RecRoom.VFX
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{
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// Token: 0x020021B0 RID: 8624
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[Token(Token = "0x20021B0")]
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[Serializable]
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public class JitteringSprite
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{
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// Token: 0x17002305 RID: 8965
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// (get) Token: 0x0600DD28 RID: 56616 RVA: 0x00334EA0 File Offset: 0x003330A0
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[Token(Token = "0x17002305")]
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public bool UseOneMaterialMode
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{
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[Token(Token = "0x600DD28")]
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[Address(RVA = "0x1100E40", Offset = "0x10FFC40", VA = "0x181100E40")]
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get
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{
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if (this.applyToOnlyOneRendererMaterial)
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{
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int num = this.rendererMaterialIndex;
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Material[] materialArray = this.renderer.GetMaterialArray();
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return num < materialArray.Length;
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}
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throw new NullReferenceException();
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}
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}
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// Token: 0x17002306 RID: 8966
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// (get) Token: 0x0600DD29 RID: 56617 RVA: 0x00334EDC File Offset: 0x003330DC
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// (set) Token: 0x0600DD2A RID: 56618 RVA: 0x00334EF0 File Offset: 0x003330F0
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[Token(Token = "0x17002306")]
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public MaterialPropertyBlock MaterialProperties
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{
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[Token(Token = "0x600DD29")]
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[Address(RVA = "0x423E10", Offset = "0x422C10", VA = "0x180423E10")]
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get;
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[Token(Token = "0x600DD2A")]
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[Address(RVA = "0x687270", Offset = "0x686070", VA = "0x180687270")]
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private set;
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}
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// Token: 0x0600DD2B RID: 56619 RVA: 0x00334F04 File Offset: 0x00333104
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[Token(Token = "0x600DD2B")]
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[Address(RVA = "0x1100C10", Offset = "0x10FFA10", VA = "0x181100C10")]
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public void ILJAJHKIHFO(BlendMode PMDCFMEPFJM, BlendMode KAGOFBONLNN)
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{
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this.srcBlend = (int)PMDCFMEPFJM;
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this.destBlend = (int)KAGOFBONLNN;
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if (this.applyToOnlyOneRendererMaterial)
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{
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int num = this.rendererMaterialIndex;
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Material[] materialArray = this.renderer.GetMaterialArray();
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}
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int num2 = this.rendererMaterialIndex;
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Material[] materialArray2 = this.renderer.GetMaterialArray();
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if (num2 < materialArray2.Length)
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{
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Material[] sharedMaterialArray = this.renderer.GetSharedMaterialArray();
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int num3 = this.rendererMaterialIndex;
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Material material = sharedMaterialArray[num3];
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int num4 = this.srcBlend;
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material.SetInt("_SrcBlend", num4);
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Material[] sharedMaterialArray2 = this.renderer.GetSharedMaterialArray();
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int num5 = this.rendererMaterialIndex;
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Material material2 = sharedMaterialArray2[num5];
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int num6 = this.destBlend;
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material2.SetInt("_DstBlend", num6);
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}
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}
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// Token: 0x0600DD2C RID: 56620 RVA: 0x00334FD4 File Offset: 0x003331D4
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[Token(Token = "0x600DD2C")]
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[Address(RVA = "0x11005F0", Offset = "0x10FF3F0", VA = "0x1811005F0")]
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public void FPPDOGCMPEN([Optional] Sprite GAGHBADKMMH)
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{
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int num = 0;
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int num2 = 0;
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if (GAGHBADKMMH != num2)
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{
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this.sprite = GAGHBADKMMH;
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}
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float time = Time.time;
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this.lastJitterPhase = time;
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float num3;
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this.jitterOffset = num3;
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float y = this.maxJitterOffset.y;
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num3 = y;
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float num4 = global::UnityEngine.Random.Range(num3, y);
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this.jitterOffset.y = num4;
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float num5;
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this.jitterScale = num5;
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float y2 = this.maxJitterScale.y;
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num5 = y2;
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float num6 = global::UnityEngine.Random.Range(num5, y2);
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this.jitterScale.y = num6;
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Sprite sprite = this.sprite;
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int num7 = 0;
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if (sprite != num7)
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{
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Renderer renderer = this.renderer;
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int num8 = 0;
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if (renderer != num8)
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{
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Sprite sprite2 = this.sprite;
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if (this.offsetMode == (OKKJGFPHFLL)num)
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{
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}
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GraphicsFormat graphicsFormat = this.sprite.texture.graphicsFormat;
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Texture2D texture = this.sprite.texture;
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GraphicsFormat graphicsFormat2 = this.sprite.texture.graphicsFormat;
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Texture2D texture2 = this.sprite.texture;
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int num9 = 0;
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if ((this.applyToOnlyOneRendererMaterial ? 1 : 0) != num)
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{
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int num10 = this.rendererMaterialIndex;
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Renderer renderer2 = this.renderer;
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int num11 = 0;
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Material[] materialArray = renderer2.GetMaterialArray();
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if (num10 < materialArray.Length)
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{
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this.AHBLNBHJCOF(num11, num9);
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}
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}
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MaterialPropertyBlock materialPropertyBlock;
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if (this.<MaterialProperties>k__BackingField == 0)
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{
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materialPropertyBlock = new MaterialPropertyBlock();
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this.<MaterialProperties>k__BackingField = materialPropertyBlock;
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}
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Sprite sprite3 = this.sprite;
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int num12 = JitteringSprite.mainTexId;
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Texture2D texture3 = sprite3.texture;
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materialPropertyBlock.SetTextureImpl(num12, texture3);
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MaterialPropertyBlock materialPropertyBlock2 = this.<MaterialProperties>k__BackingField;
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Renderer renderer3 = this.renderer;
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MaterialPropertyBlock materialPropertyBlock3 = this.<MaterialProperties>k__BackingField;
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renderer3.Internal_SetPropertyBlock(materialPropertyBlock3);
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}
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}
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}
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// Token: 0x0600DD2D RID: 56621 RVA: 0x00335190 File Offset: 0x00333390
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[Token(Token = "0x600DD2D")]
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[Address(RVA = "0x1100490", Offset = "0x10FF290", VA = "0x181100490")]
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private void FPDCENFIHOE(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB)
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{
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MaterialPropertyBlock materialPropertyBlock = this.<MaterialProperties>k__BackingField;
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if (materialPropertyBlock == 0)
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{
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MaterialPropertyBlock materialPropertyBlock2 = new MaterialPropertyBlock();
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this.<MaterialProperties>k__BackingField = materialPropertyBlock2;
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}
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Sprite sprite = this.sprite;
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int num = JitteringSprite.mainTexId;
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Texture2D texture = sprite.texture;
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materialPropertyBlock.SetTextureImpl(num, texture);
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int num2 = 0;
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this.<MaterialProperties>k__BackingField.SetVector(num, num2);
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Renderer renderer = this.renderer;
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MaterialPropertyBlock materialPropertyBlock3 = this.<MaterialProperties>k__BackingField;
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renderer.Internal_SetPropertyBlock(materialPropertyBlock3);
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}
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// Token: 0x0600DD2E RID: 56622 RVA: 0x00335204 File Offset: 0x00333404
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[Token(Token = "0x600DD2E")]
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[Address(RVA = "0x1100240", Offset = "0x10FF040", VA = "0x181100240")]
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private void AHBLNBHJCOF(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB)
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{
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Material[] materialArray = this.renderer.GetMaterialArray();
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int num = this.rendererMaterialIndex;
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Material material = materialArray[num];
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Sprite sprite = this.sprite;
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int num2 = JitteringSprite.mainTexId;
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Texture2D texture = sprite.texture;
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material.SetTextureImpl(num2, texture);
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Material[] materialArray2 = this.renderer.GetMaterialArray();
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int num3 = this.rendererMaterialIndex;
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Material material2 = materialArray2[num3];
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int num4 = 0;
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int num5 = JitteringSprite.scaleOffsetId;
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material2.SetVector(num5, num4);
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Material[] materialArray3 = this.renderer.GetMaterialArray();
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int num6 = this.rendererMaterialIndex;
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Material material3 = materialArray3[num6];
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int num7 = this.srcBlend;
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material3.SetInt("_SrcBlend", num7);
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Material[] materialArray4 = this.renderer.GetMaterialArray();
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int num8 = this.rendererMaterialIndex;
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Material material4 = materialArray4[num8];
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int num9 = this.destBlend;
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material4.SetInt("_DstBlend", num9);
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}
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// Token: 0x0600DD2F RID: 56623 RVA: 0x003352F4 File Offset: 0x003334F4
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[Token(Token = "0x600DD2F")]
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[Address(RVA = "0x1100E10", Offset = "0x10FFC10", VA = "0x181100E10")]
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public JitteringSprite()
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{
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}
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// Token: 0x0400903B RID: 36923
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400903B")]
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public Renderer renderer;
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// Token: 0x0400903C RID: 36924
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400903C")]
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public bool applyToOnlyOneRendererMaterial;
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// Token: 0x0400903D RID: 36925
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400903D")]
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public int rendererMaterialIndex = (int)((ulong)4294967295L);
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|
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// Token: 0x0400903E RID: 36926
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400903E")]
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public Sprite sprite;
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|
||||
// Token: 0x0400903F RID: 36927
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400903F")]
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||||
public int jitterFPS = (int)((ulong)6L);
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|
||||
// Token: 0x04009040 RID: 36928
|
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4009040")]
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||||
public Vector2 maxJitterOffset;
|
||||
|
||||
// Token: 0x04009041 RID: 36929
|
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x34")]
|
||||
[Token(Token = "0x4009041")]
|
||||
public Vector2 maxJitterScale;
|
||||
|
||||
// Token: 0x04009042 RID: 36930
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4009042")]
|
||||
[Tooltip("Whether to use original texture rect or atlas rect for offset and scale of jitter")]
|
||||
public OKKJGFPHFLL offsetMode;
|
||||
|
||||
// Token: 0x04009043 RID: 36931
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x4009043")]
|
||||
public float phaseOffset;
|
||||
|
||||
// Token: 0x04009044 RID: 36932
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x44")]
|
||||
[Token(Token = "0x4009044")]
|
||||
private float lastJitterPhase = float.MinValue;
|
||||
|
||||
// Token: 0x04009045 RID: 36933
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x4009045")]
|
||||
private Vector2 jitterOffset;
|
||||
|
||||
// Token: 0x04009046 RID: 36934
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x4009046")]
|
||||
private Vector3 jitterScale;
|
||||
|
||||
// Token: 0x04009047 RID: 36935
|
||||
[Token(Token = "0x4009047")]
|
||||
private static int mainTexId = Shader.PropertyToID("_MainTex");
|
||||
|
||||
// Token: 0x04009048 RID: 36936
|
||||
[Token(Token = "0x4009048")]
|
||||
private static int scaleOffsetId = Shader.PropertyToID("_MainTex_ST");
|
||||
|
||||
// Token: 0x04009049 RID: 36937
|
||||
[Token(Token = "0x4009049")]
|
||||
private static int srcBlendId = Shader.PropertyToID("_SrcBlend");
|
||||
|
||||
// Token: 0x0400904A RID: 36938
|
||||
[Token(Token = "0x400904A")]
|
||||
private static int destBlendId = Shader.PropertyToID("_DstBlend");
|
||||
|
||||
// Token: 0x0400904B RID: 36939
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")]
|
||||
[Token(Token = "0x400904B")]
|
||||
private int srcBlend = (int)((ulong)1L);
|
||||
|
||||
// Token: 0x0400904C RID: 36940
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x400904C")]
|
||||
private int destBlend;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,142 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RecRoom.VFX
|
||||
{
|
||||
// Token: 0x020021B1 RID: 8625
|
||||
[Token(Token = "0x20021B1")]
|
||||
[Serializable]
|
||||
public class JitteringTransform
|
||||
{
|
||||
// Token: 0x0600DD31 RID: 56625 RVA: 0x00335380 File Offset: 0x00333580
|
||||
[Token(Token = "0x600DD31")]
|
||||
[Address(RVA = "0x1100E90", Offset = "0x10FFC90", VA = "0x181100E90")]
|
||||
public void BOPJIHKAFDB()
|
||||
{
|
||||
Transform transform = this.transform;
|
||||
int num = 0;
|
||||
if (transform != num)
|
||||
{
|
||||
Transform transform2 = this.transform;
|
||||
Transform transform3 = this.transform;
|
||||
Vector3 vector;
|
||||
float z = vector.z;
|
||||
this.defaultLocalPosition.z = z;
|
||||
Vector3 vector2;
|
||||
float z2 = vector2.z;
|
||||
this.defaultLocalScale.z = z2;
|
||||
this.savedDefaultValues = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600DD32 RID: 56626 RVA: 0x003353E8 File Offset: 0x003335E8
|
||||
[Token(Token = "0x600DD32")]
|
||||
[Address(RVA = "0x1100F50", Offset = "0x10FFD50", VA = "0x181100F50")]
|
||||
public void FLBHPAOLFJH()
|
||||
{
|
||||
int num = 0;
|
||||
if ((this.savedDefaultValues ? 1 : 0) == num)
|
||||
{
|
||||
Transform transform = this.transform;
|
||||
int num2 = 0;
|
||||
if (transform != num2)
|
||||
{
|
||||
Transform transform2 = this.transform;
|
||||
Transform transform3 = this.transform;
|
||||
Vector3 vector;
|
||||
float z = vector.z;
|
||||
this.defaultLocalPosition.z = z;
|
||||
Vector3 vector2;
|
||||
float z2 = vector2.z;
|
||||
this.defaultLocalScale.z = z2;
|
||||
this.savedDefaultValues = true;
|
||||
}
|
||||
}
|
||||
float time = Time.time;
|
||||
float time2 = Time.time;
|
||||
this.lastJitterTime = time2;
|
||||
float num3;
|
||||
this.jitterOffset = num3;
|
||||
float y = this.maxJitterOffset.y;
|
||||
num3 = y;
|
||||
float num4 = global::UnityEngine.Random.Range(num3, y);
|
||||
this.jitterOffset.y = num4;
|
||||
float num5;
|
||||
this.jitterScale = num5;
|
||||
float y2 = this.maxJitterScale.y;
|
||||
num5 = y2;
|
||||
float num6 = global::UnityEngine.Random.Range(num5, y2);
|
||||
this.jitterScale.y = num6;
|
||||
Transform transform4 = this.transform;
|
||||
int num7 = 0;
|
||||
if (transform4 != num7)
|
||||
{
|
||||
Transform transform5 = this.transform;
|
||||
Transform transform6 = this.transform;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600DD33 RID: 56627 RVA: 0x00335504 File Offset: 0x00333704
|
||||
[Token(Token = "0x600DD33")]
|
||||
[Address(RVA = "0x11011E0", Offset = "0x10FFFE0", VA = "0x1811011E0")]
|
||||
public JitteringTransform()
|
||||
{
|
||||
float z = Vector3.zero.z;
|
||||
this.defaultLocalPosition.z = z;
|
||||
float z2 = Vector3.one.z;
|
||||
this.defaultLocalScale.z = z2;
|
||||
base..ctor();
|
||||
}
|
||||
|
||||
// Token: 0x0400904E RID: 36942
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x400904E")]
|
||||
public Transform transform;
|
||||
|
||||
// Token: 0x0400904F RID: 36943
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x400904F")]
|
||||
public int jitterFPS = (int)((ulong)6L);
|
||||
|
||||
// Token: 0x04009050 RID: 36944
|
||||
[FieldOffset(Offset = "0x1C")]
|
||||
[Token(Token = "0x4009050")]
|
||||
public Vector2 maxJitterOffset;
|
||||
|
||||
// Token: 0x04009051 RID: 36945
|
||||
[FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x4009051")]
|
||||
public Vector2 maxJitterScale;
|
||||
|
||||
// Token: 0x04009052 RID: 36946
|
||||
[FieldOffset(Offset = "0x2C")]
|
||||
[Token(Token = "0x4009052")]
|
||||
private float lastJitterTime;
|
||||
|
||||
// Token: 0x04009053 RID: 36947
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x4009053")]
|
||||
private Vector2 jitterOffset;
|
||||
|
||||
// Token: 0x04009054 RID: 36948
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4009054")]
|
||||
private Vector3 jitterScale;
|
||||
|
||||
// Token: 0x04009055 RID: 36949
|
||||
[FieldOffset(Offset = "0x44")]
|
||||
[Token(Token = "0x4009055")]
|
||||
private Vector3 defaultLocalPosition;
|
||||
|
||||
// Token: 0x04009056 RID: 36950
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x4009056")]
|
||||
private Vector3 defaultLocalScale;
|
||||
|
||||
// Token: 0x04009057 RID: 36951
|
||||
[FieldOffset(Offset = "0x5C")]
|
||||
[Token(Token = "0x4009057")]
|
||||
private bool savedDefaultValues;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RecRoom.VFX
|
||||
{
|
||||
// Token: 0x020021B2 RID: 8626
|
||||
[Token(Token = "0x20021B2")]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(Light))]
|
||||
public class ParticleScriptedLight : MonoBehaviour
|
||||
{
|
||||
// Token: 0x17002307 RID: 8967
|
||||
// (get) Token: 0x0600DD34 RID: 56628 RVA: 0x00335550 File Offset: 0x00333750
|
||||
[Token(Token = "0x17002307")]
|
||||
public Light PBBLOENIKAI
|
||||
{
|
||||
[Token(Token = "0x600DD34")]
|
||||
[Address(RVA = "0x11064B0", Offset = "0x11052B0", VA = "0x1811064B0")]
|
||||
get
|
||||
{
|
||||
if (!this.KOBMAHGNLDC)
|
||||
{
|
||||
Light component = base.GetComponent<Light>();
|
||||
this.KOBMAHGNLDC = component;
|
||||
}
|
||||
return this.KOBMAHGNLDC;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600DD35 RID: 56629 RVA: 0x00335580 File Offset: 0x00333780
|
||||
[Token(Token = "0x600DD35")]
|
||||
[Address(RVA = "0x1106320", Offset = "0x1105120", VA = "0x181106320")]
|
||||
private void Update()
|
||||
{
|
||||
if (this.targetSystem)
|
||||
{
|
||||
float num = this.targetSystem.time;
|
||||
float num2 = ParticleSystem.MainModule.get_duration_Injected(this.targetSystem.main);
|
||||
num = this.intensityCurve.Evaluate(num);
|
||||
this.PBBLOENIKAI.intensity = num;
|
||||
int num3 = 0;
|
||||
this.PBBLOENIKAI.enabled = num3 != 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600DD36 RID: 56630 RVA: 0x003355E8 File Offset: 0x003337E8
|
||||
[Token(Token = "0x600DD36")]
|
||||
[Address(RVA = "0x1106470", Offset = "0x1105270", VA = "0x181106470")]
|
||||
public ParticleScriptedLight()
|
||||
{
|
||||
int num = 0;
|
||||
AnimationCurve animationCurve = AnimationCurve.EaseInOut((float)0, 1f, 1f, (float)num);
|
||||
this.intensityCurve = animationCurve;
|
||||
base..ctor();
|
||||
}
|
||||
|
||||
// Token: 0x04009058 RID: 36952
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4009058")]
|
||||
[SerializeField]
|
||||
private ParticleSystem targetSystem;
|
||||
|
||||
// Token: 0x04009059 RID: 36953
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4009059")]
|
||||
[SerializeField]
|
||||
private AnimationCurve intensityCurve;
|
||||
|
||||
// Token: 0x0400905A RID: 36954
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x400905A")]
|
||||
private Light KOBMAHGNLDC;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user