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@@ -0,0 +1,100 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020006BE RID: 1726
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[Token(Token = "0x20006BE")]
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public class VolumeDisplay : MonoBehaviour
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{
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// Token: 0x06003281 RID: 12929 RVA: 0x000CEBB4 File Offset: 0x000CCDB4
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[Token(Token = "0x6003281")]
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[Address(RVA = "0x1563C20", Offset = "0x1562A20", VA = "0x181563C20")]
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private void Awake()
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{
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float[] array = new float[this.indicators.Length];
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this.FDOEOBHECHG = array;
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float[] array2 = new float[this.indicators.Length];
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float[] fdoeobhechg = this.FDOEOBHECHG;
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int num = 0;
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this.BHNCBKCFMDJ = array2;
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if (num < fdoeobhechg.Length)
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{
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fdoeobhechg[0] = (float)num;
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GameObject[] array3 = this.indicators;
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float[] bhncbkcfmdj = this.BHNCBKCFMDJ;
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float gmhlilgadkl = this.GMHLILGADKL;
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float num2 = this.maxVolume;
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num++;
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float num3;
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bhncbkcfmdj[0] = num3;
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float[] fdoeobhechg2 = this.FDOEOBHECHG;
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}
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}
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// Token: 0x06003282 RID: 12930 RVA: 0x000CEC48 File Offset: 0x000CCE48
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[Token(Token = "0x6003282")]
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[Address(RVA = "0x1563DE0", Offset = "0x1562BE0", VA = "0x181563DE0")]
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private void Update()
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{
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Player <EGKJPJKLEAI>k__BackingField = Player.<EGKJPJKLEAI>k__BackingField;
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int num = 0;
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if (!(<EGKJPJKLEAI>k__BackingField == num))
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{
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float audioMaxForFrame = Player.<EGKJPJKLEAI>k__BackingField.DNMEOEIALCD;
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int length = this.indicators.Length;
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float[] bhncbkcfmdj = this.BHNCBKCFMDJ;
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GameObject[] array = this.indicators;
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if (array[length].activeSelf)
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{
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float realtimeSinceStartup = Time.realtimeSinceStartup;
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float[] fdoeobhechg = this.FDOEOBHECHG;
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if (realtimeSinceStartup > "{il2cpp array field local17->}")
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{
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GameObject gameObject = this.indicators[length];
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int num2 = 0;
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gameObject.SetActive(num2 != 0);
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bool activeSelf = array[length].activeSelf;
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ulong num3;
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this.indicators[length].SetActive(num3 != 0UL);
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float[] fdoeobhechg2 = this.FDOEOBHECHG;
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float realtimeSinceStartup2 = Time.realtimeSinceStartup;
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fdoeobhechg2[0] = realtimeSinceStartup2;
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}
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}
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}
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}
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// Token: 0x06003283 RID: 12931 RVA: 0x000CED1C File Offset: 0x000CCF1C
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[Token(Token = "0x6003283")]
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[Address(RVA = "0x1564140", Offset = "0x1562F40", VA = "0x181564140")]
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public VolumeDisplay()
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{
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}
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// Token: 0x040029BB RID: 10683
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40029BB")]
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[SerializeField]
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private GameObject[] indicators;
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// Token: 0x040029BC RID: 10684
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40029BC")]
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private float[] BHNCBKCFMDJ;
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// Token: 0x040029BD RID: 10685
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40029BD")]
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private float[] FDOEOBHECHG;
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// Token: 0x040029BE RID: 10686
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40029BE")]
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private float GMHLILGADKL;
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// Token: 0x040029BF RID: 10687
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40029BF")]
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[SerializeField]
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private float maxVolume = 3.1622f;
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}
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