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using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x020000E7 RID: 231
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[Token(Token = "0x200008E")]
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public class AimSwing : MonoBehaviour
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{
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// Token: 0x060006CA RID: 1738 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000521")]
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[Address(RVA = "0x2A4B830", Offset = "0x2A4A630", VA = "0x182A4B830")]
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private void LateUpdate()
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{
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}
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// Token: 0x060006CB RID: 1739 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000522")]
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[Address(RVA = "0x2A4B970", Offset = "0x2A4A770", VA = "0x182A4B970")]
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public AimSwing()
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{
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}
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// Token: 0x0400066F RID: 1647
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40003FC")]
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public AimIK ik;
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// Token: 0x04000670 RID: 1648
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40003FD")]
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[Tooltip("The direction of the animated weapon swing in character space. Tweak this value to adjust the aiming.")]
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public Vector3 animatedSwingDirection;
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}
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}
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