This commit is contained in:
niko
2026-04-11 22:19:20 +02:00
parent 45b857ff11
commit 8fc35183db
17034 changed files with 2863552 additions and 0 deletions
@@ -0,0 +1,100 @@
using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020000E9 RID: 233
[Token(Token = "0x2000090")]
public class SimpleAimingSystem : MonoBehaviour
{
// Token: 0x060006CF RID: 1743 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000526")]
[Address(RVA = "0x25F5330", Offset = "0x25F4130", VA = "0x1825F5330")]
private void Start()
{
}
// Token: 0x060006D0 RID: 1744 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000527")]
[Address(RVA = "0x25F4B70", Offset = "0x25F3970", VA = "0x1825F4B70")]
private void LateUpdate()
{
}
// Token: 0x060006D1 RID: 1745 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000528")]
[Address(RVA = "0x25F4F40", Offset = "0x25F3D40", VA = "0x1825F4F40")]
private void Pose()
{
}
// Token: 0x060006D2 RID: 1746 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000529")]
[Address(RVA = "0x25F4CB0", Offset = "0x25F3AB0", VA = "0x1825F4CB0")]
private void LimitAimTarget()
{
}
// Token: 0x060006D3 RID: 1747 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600052A")]
[Address(RVA = "0x25F4A80", Offset = "0x25F3880", VA = "0x1825F4A80")]
private void DirectCrossFade(string state, float target)
{
}
// Token: 0x060006D4 RID: 1748 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600052B")]
[Address(RVA = "0x25F5370", Offset = "0x25F4170", VA = "0x1825F5370")]
public SimpleAimingSystem()
{
}
// Token: 0x04000679 RID: 1657
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000406")]
[Tooltip("AimPoser is a tool that returns an animation name based on direction.")]
public AimPoser aimPoser;
// Token: 0x0400067A RID: 1658
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000407")]
[Tooltip("Reference to the AimIK component.")]
public AimIK aim;
// Token: 0x0400067B RID: 1659
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000408")]
[Tooltip("Reference to the LookAt component (only used for the head in this instance).")]
public LookAtIK lookAt;
// Token: 0x0400067C RID: 1660
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000409")]
[Tooltip("Reference to the Animator component.")]
public Animator animator;
// Token: 0x0400067D RID: 1661
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400040A")]
[Tooltip("Time of cross-fading from pose to pose.")]
public float crossfadeTime;
// Token: 0x0400067E RID: 1662
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400040B")]
[Tooltip("Will keep the aim target at a distance.")]
public float minAimDistance;
// Token: 0x0400067F RID: 1663
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400040C")]
private AimPoser.Pose aimPose;
// Token: 0x04000680 RID: 1664
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400040D")]
private AimPoser.Pose lastPose;
}
}