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using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x020000E9 RID: 233
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[Token(Token = "0x2000090")]
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public class SimpleAimingSystem : MonoBehaviour
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{
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// Token: 0x060006CF RID: 1743 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000526")]
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[Address(RVA = "0x25F5330", Offset = "0x25F4130", VA = "0x1825F5330")]
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private void Start()
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{
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}
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// Token: 0x060006D0 RID: 1744 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000527")]
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[Address(RVA = "0x25F4B70", Offset = "0x25F3970", VA = "0x1825F4B70")]
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private void LateUpdate()
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{
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}
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// Token: 0x060006D1 RID: 1745 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000528")]
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[Address(RVA = "0x25F4F40", Offset = "0x25F3D40", VA = "0x1825F4F40")]
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private void Pose()
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{
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}
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// Token: 0x060006D2 RID: 1746 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000529")]
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[Address(RVA = "0x25F4CB0", Offset = "0x25F3AB0", VA = "0x1825F4CB0")]
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private void LimitAimTarget()
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{
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}
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// Token: 0x060006D3 RID: 1747 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600052A")]
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[Address(RVA = "0x25F4A80", Offset = "0x25F3880", VA = "0x1825F4A80")]
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private void DirectCrossFade(string state, float target)
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{
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}
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// Token: 0x060006D4 RID: 1748 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600052B")]
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[Address(RVA = "0x25F5370", Offset = "0x25F4170", VA = "0x1825F5370")]
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public SimpleAimingSystem()
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{
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}
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// Token: 0x04000679 RID: 1657
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000406")]
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[Tooltip("AimPoser is a tool that returns an animation name based on direction.")]
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public AimPoser aimPoser;
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// Token: 0x0400067A RID: 1658
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000407")]
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[Tooltip("Reference to the AimIK component.")]
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public AimIK aim;
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// Token: 0x0400067B RID: 1659
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000408")]
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[Tooltip("Reference to the LookAt component (only used for the head in this instance).")]
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public LookAtIK lookAt;
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// Token: 0x0400067C RID: 1660
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000409")]
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[Tooltip("Reference to the Animator component.")]
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public Animator animator;
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// Token: 0x0400067D RID: 1661
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400040A")]
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[Tooltip("Time of cross-fading from pose to pose.")]
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public float crossfadeTime;
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// Token: 0x0400067E RID: 1662
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x400040B")]
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[Tooltip("Will keep the aim target at a distance.")]
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public float minAimDistance;
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// Token: 0x0400067F RID: 1663
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400040C")]
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private AimPoser.Pose aimPose;
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// Token: 0x04000680 RID: 1664
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400040D")]
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private AimPoser.Pose lastPose;
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}
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}
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